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Arctic Scavengers (A_S)

HSW BEGINNERS WELCOME:
You may play if you have read the rules, played previously, or participated in a scheduled demonstration. The GM will be available for one hour in Exhibit Annex to teach the game. Be on time. The GM will remain for only 15 minutes if no one is present.

Demo: Monday 18, Wednesday 18 & Thursday 18 @ Exhibit Annex Table 2

Heat 1: Monday @ 19 - Evergreen
Heat 2: Wednesday @ 19 - Chestnut
Heat 3: Thursday @ 19 - Alpine
Semifinal/Final: Friday @ 19 - Alpine


 

Daniel Broh-KahnĀ : GM (1st Year)


Email GM
410-615-9044

 

 

 

 

Links:

BGG Link

 

   

In the year 2097, the entire Earth was enveloped in a cataclysmic shift in climate, plunging the globe into another ice age. Nearly 90% of the worlds population was eliminated, driving the survivors to band together into loose communities and tribes.

In Arctic Scavengers, you are the leader of a small tribe of survivors. Resources, tools, medicine, and mercenaries are all in scarce supply. You and your tribe are pitted against up to four other tribes in a fight for survival. Build your tribe, skirmish against other players head-to-head, or even bluff your way to victory.

The player with the largest tribe at the end of the game is declared the winner! Three initial heats, using base game only, will advance up to 16 to semifinal. Elimination rounds will add HQ and RECON expansions. All winners are likely to advance with HSW tiebreakers used as required. The best runners-up at each table will be placed on an alternates list for any vacancies.

Advancement is limited to half the field in multiples of four. Example: With 24 players, only the best 12 may advance to three 4-player semifinal games with the winners and closest runner-up advancing to a 4-player Final.

If there are an odd number of players for any of the swiss rounds, or if a player does not show for an elimination round, the GM or AGM may play as an eliminator.


 
 
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