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Elfenroads (ELF)

You may play if you have read the rules, played previously, or participated in a scheduled demonstration. The GM will be available for one hour in Exhibit Annex to teach the game. Be on time. The GM will remain for only 15 minutes if no one is present.

Demonstration: Thursday 15 @ Exhibit Annex Table 4

Heat 1: Thursday @ 17 - Laurel
Heat 2: Friday @ 9 - Laurel
Semifinal: Friday @ 18 - Laurel
Final: Saturday @ 10 - Laurel


tom Demarco : GM (1st Year)

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Elfenroads, by Ticket To Ride designer Alan R. Moon, was originally self-published by White Wind in 1992. It was then revised into Elfenland in 1998, winning Game of the Year honors at Essen that year. This new edition by Rio Grande includes Elfenland, the Elfengold expansion that makes the game like the original Elfenroads, and a new variant Elfensea.

In Elfenland, players are young elves that make a journey to visit as many of the 20 cities on the board as they can manage during three turns. Each turn, players will use their eight Transportation cards, each of which show one of the seven ways of moving (Giant pigs, Elfcycles, Magic clouds, Dragons, Troll wagons, Unicorns and rafts) to travel between cities. Players will also draw and then play Transportation tiles to define which one of the transportation methods will be in effect to get from one city to the next. These markers will change each turn. Each player will also have a one-use Obstacle marker that can be placed with a Transportation tile to increase the cost by one card of moving between the two adjoining cities. Finally, each player will move their Boot marker from city to city, paying the cost with their Transportation cards. At the end of three turns, the player who has visited the most cities wins. For the semifinal and Final, we will play with Variant rules 1 and 2, which increase the number of turns to 4 and add a different City card for each player that the player will want to end the game as close to as possible.

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