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Formula Motor Racing (FMR)

HMW BEGINNERS WELCOME:
You may play if you have read the rules, played previously, or participated in a scheduled demonstration. The GM will be available for one hour in Exhibit Annex to teach the game. Be on time. The GM will remain for only 15 minutes if no one is present.

Demonstration: Wednesday 14 @ Exhibit Annex Table 1

Heat 1: Tuesday @ 20 - Ballroom
Heat 2: Wednesday @ 16 - Ballroom
Heat 3: Thursday @ 9 - Ballroom
Semifinal/Final: Thursday @ 12 - Ballroom


 

Chris LeFevre : GM (10th Year)


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Formula Motor Racing (FMR) is another of the great Reiner Knizia card games by GMT.

Claim the prestigious Constructor's Championship in this fast-playing card game of open-wheel auto racing. This is a B tournament with three qualifying heats. Heats will be 90 minutes long. With sign in, admin, and play, everyone should be done in two hours. Note the time for the Teaching Session. Although the game is simple, it will not be taught during play.
Tables of six players (or as close as we can come to it) will be assigned randomly. You will play the entire heat of six races with the same opponents, with the goal of getting the highest cumulative score after six races. Players must stay for all six races that comprise one game. In this game, you can finish out of the points during several hands but still win your table - or take a comfortable lead into the last race and have both your cars crash! Just as in real racing series, consistency over the long haul is more important, and it's not over till the last results are in.

Table winners will usually be able to advance to the playoffs, with enough runners-up included to make three complete tables of six. If 18 heat winners do not appear for the semifinals, then runner-ups will be selected, based on player tiebreakers listed first, then total points for the six races Runner-ups should check the Alternate list on the kiosk in the kiosk hallway to determine their chances of advancing to the next round. The top six will advance to the Final.

ADVANCEMENT TIEBREAKERS: In Multiple Entry, Single Elimination events for multi-player games, players possibly qualify for Single Elimination play in the second round by winning any of up to four preliminary Heats. Occasionally, players may advance without winning a heat. Players can enter one or more Heats without limit. All events for most multi-player games consist of three rounds; an opening Round consisting of two to four Preliminary Heats, a semifinal and a Final. The semifinal round will advance a predesignated optimum number of players to fill the second round; i.e., 25 players for a 5-player game, 16 players for a 4-player game, etc. but in all cases will advance no more than half of all players which participated in the Preliminaries. If insufficient players advance to warrant a semifinal round, the scheduled semifinal will instead become the Final.

Heats: Most Wins (HMW) - Standard tiebreakers used to trim the field or identify alternates to complete the field, as listed below in the following order:
1. Most Wins (e.g., total in all heats entered);
2. Win in first Heat entered;
3. Win in second Heat entered;
4. Win in third Heat entered;
5. GM specific tie-breaker, provided it has been clearly described in the Event Preview ;
6. Average finish in all heats entered (e.g., a 2nd and two 3rds = 2.67 and beats two 2nds and two 4ths = 3); and
7. High dice roll.
Don't miss your chance to have all the fun and glory of being an F1 Team Principle without ponying up $60 million! The cool play mat previously given out to finalists is now available for all off GMT's website at: http://www.gmtgames.com/nnfr/track.pdf

Additional Prizes: Besides merchandise credits for the top three players, GMT provides games for a random drawing I have during the Thursday morning heat and for the fifth and sixth place players.


 
 
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