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Gettysburg (GBG)
Experienced players only. 
Rules will not be explained. Neither GMs nor players will teach the game to beginners during the event. GMs are encouraged to remind players about the Event Class to discourage anyone who ignored the printed warnings, especially in multi-player games. This is a courtesy to players who come to the event prepared to play without instruction and will greatly speed play.

Round 1/3: First Saturday @ 10 - Ski Lodge Foggy Goggle Front
Semifinal/Final: Saturday @ 9 - Ski Lodge Foggy Goggle Front

 

 

Ed Menzel: GM (1st Year)


GM Email:

 

 

Links:

BGG Link AREA consimworldBGG Link

 

   

This Tournament uses a Swiss format for the preliminary rounds followed by a Single Elimination format for the four players with the best performances during the Swiss segment. Entrants may play multiple games during the Swiss segment, which begins during the First Saturday and which concludes on Friday. Best performances will be determined as described below in paragraph 4.

The Gettysburg '88 format will again this year fall under the "Flexible Free Form" appellation. It's actually a Swiss Elimination event, with the Swiss rounds being played whenever entrants can arrange games. The top four Swiss finishers will play semifinal and Final rounds on Saturday. The Swiss round preliminary games can be arranged in one of two ways:

1) play at any time - report to the GM kiosk at 9 AM to be matched against an opponent who does the same (the game could be played at that time or a mutually agreeable time later that day), or
2) arrange your own opponent and game time.

The default scenario will be 6F, Scenario 5, the three-day Battle of Gettysburg, using all optional rules except 10D, Extra Union Generals. All games using this scenario must use the Revised Order of Appearance. However, players are free to use any other scenario and/or omit any optional rules as long as both players agree to the changes.
Players simultaneously reveal which side they wish to play, by using Union and Confederate counters. If opposite sides are chosen, play proceeds. If both players want the same side, they bid for the right to play that side. Players determine who has the first option via die rolls. The player winning the roll may either accept the non-preferred side or bid a Victory Point incentive to play the preferred side. Bids may begin at zero, and may be made in whole - or half-number increments. If the first player bids to play the preferred side, the second player may either accept the VP-incentive to play the non-preferred side or bid a higher VP amount for the preferred side. The option passes back and forth in this fashion until one player accepts the non-preferred side and the VP-incentive. The incentive is applied to the Victory Point score at the end of each day. After the conclusion of Friday's games, the top four Swiss round finishers will be identified and matched in two semifinal games to begin at 9 AM Saturday. The winners of the semifinals will play immediately thereafter (or another mutually agreeable time). Swiss round competitors will be ranked using each player's three best games. (Counting only a player's top three games should generally serve as an incentive to play extra games, since a competitor has something to gain but nothing to lose by taking on extra opponents.)


 
 
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