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King of Tokyo (KOT)

BEGINNERS WELCOME:
You may play if you have read the rules, played previously, or participated in a scheduled demonstration. The GM will be available for one hour in Exhibit Annex to teach the game. Be on time. The GM will remain for only 15 minutes if no one is present.

Demonstration: Monday 13 @ Exhibit Annex Table 6

Round 1/3: Tuesday @ 22 - Ballroom


 

Ronald Fisher : GM (1st Year)


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King of Tokyo is a dice game designed by Richard Garfield where players take on the role of monsters attacking Tokyo. Each monster has 10 points of life and starts the game equal in strength to all other monsters. As the game progresses, monsters can accumulate energy to give them powers that provide them additional fame, save them from harm, or deal more harm to their fellow monsters. The winner is the first to get to 20 fame points by getting into and holding Tokyo, or by eliminating all other monsters. In the end, there can be only one King of Tokyo.

Format: This will be played as a single elimination event. We will be using only the basic game to keep things quick. The winner of each game will advance to the next round and as a night ending event there are no midnight breaks. Play till just one monster remains. Depending on the number of players, we expect it will take three or four rounds to produce the champion. Games will continue until there are six or fewer players to compete in a final round.

In the event of a tie, tiebreakers will be as follows:
1 Everyone still alive at the end outranks everyone who is dead. People who die later outrank people who die earlier.
2 For people who die at the same time (or do not die), rank by number of stars.
3 For people who die at the same time (or do not die) with the same number of stars, rank by hearts. For those that died at the same time, this includes negative hearts: If I do 3 damage to two people, one who has one heart left and one who has three hearts left, the one with three hearts left ranks higher (assuming equal stars), since they are ahead 0 to -2.
4 If still tied, use total cost of all cards owned.
5 If still tied, the next tiebreaker is the number of energy cubes.
6 If still tied, roll six dice. Most claws wins.

Rules: We will be using the base set rules, which include the advanced rules for Tokyo Bay.

Time limits: Games are expected to take 30 minutes to play, so there will be a maximum of 45 minutes for each round. Players who are stalling should be brought to the attention of the GM.

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