1.1 New Mulligan Format
The declining numbers for POG have indicated a less arduous schedule would be wise so the Swiss Elim format and POG rolloff of years past have been consigned to history. The 2016 event will guarantee everyone a minimum of two games if they want them while reducing the number of games played for the majority of players in pursuit of the title. Moreover, by holding only the Mulligan round on the First Saturday, late arrivals can join the tournament in progress Sunday morning with no handicap and still win it all.
Although winning the Mulligan round will give a major endurance bonus to those victors since they can skip Round 1 and rejoin the event in progress at the start of Round 2 Sunday evening - a break to be valued in such a marathon event.
A loss after the Mulligan Round however puts you on the sidelines and free to pursue WBC’s many other enticements. Play will continue for as many rounds as necessary to create a single undefeated player, but barring a field in excess of 32 players without dropouts, we should arrive at a champion in one less round for the eventual winner and less time commitment for everyone involved. If there are an odd number of players, every effort will be made to enlist an Eliminator to prevent the granting of byes, but should that prove impossible byes will be granted to past champions first in order of recent vintage. No player may receive more than one bye. Byes declined cannot be accepted in later rounds. If no former champion remains among the contenders, any necessary byes will be determined randomly.
The campaign games will begin on Saturday, July 23 at 2 PM, using the 2009 Historical POG with some very minor changes. Players will bid for sides. No draws will be allowed. Draws will count as an Allied win. Players should bid accordingly. Round 1 pairings will be determined by AREA ratings.
1.2 Bidding for Sides. Each player rolls a die. Player with high die declares a side he wishes to play AND the amount of Victory Points they will cede the opposing player - any whole number including a bid of zero. The opposing player either accepts the bid (and thus plays the other side), or bids a higher Victory Point number to play the same side. Bidding ends when one player accepts the opposing bid. At the END of the game, the final Victory Point total is adjusted by the ceded points.
2. Schedule: Notification will be given 30 minutes and then 15 minutes prior to the end of each 7-hour round. Extremely slow play will be a factor should a game need to be adjudicated.
3. Tournament Officials: GM: Peter Gurneau. Assistant GMs: TBD
4. Special Tournament Rules: From rule 4.2.4: Recording the cards placed into the discard pile is prohibited, unless agreed to beforehand. However, players may refer to the discard pile for previously played cards which have been removed from play (if these are in a separate pile) in order to confirm an event or war status. Players may use any other optional rules they wish so long as both players agree.
5. Rules Clarifications and Player Aids:
5.1 Version: We will use the 2004 Fourth Official Update Rules. These rules are available from GMT Games in their POG 2004 Reprint, or free for download from their "Living Rules:" section of their company website: http://www.gmtgames.com/t-GMTLivingRules.aspx
5.2 Optional and Special Rules
Optional Rule 4.2.4 - AH and Ru corps at Lutsk and Stanislaw
Optional Rule 11.2.10 - Trench roll modification
CP addition - Trench in Strasbourg
AP addition/subtraction - Remove trench Brussels
Add trenches in Verona, Asiago, Maggiore and Udine
VP space changes:
remove VP spaces from Turkey (2 - Jerusalem and Kharput)
add two VP spaces - Koblenz and Aachen
Remove VP spaces from Ahwaz and Venice and Minsk
add spaces at Kovno and Sedan and Amiens
CP receives 1 Ge RP each turn during TW (i.e., after it has drawn TW cards) if during the RP interphase it has at least three French/Belgian spaces, which include Sedan.
Historical POG - per the GMT website
• Set-up using the complete optional setup.
• The CP Player must open with Guns of August as an Event.
• Entrench may not be played as an Event on Turn 1.
• Only Austrian and Italian armies may operate in Italy (move, attack, or advance into any space in Italy) and no German armies may end their movement (OPS or SR) in Trent, Villach or Trieste until the start of a turn at which THE AP (change from prior year) is at Total War.
• The following cards may double as OPS when played as Events: Landships, Zimmermann Telegram, Over There, Tsar Takes Command, Fall of the Tsar, Bolshevik Revolution.
• If the game ends with an Armistice or at the end of Turn 20, add one VP for each US Army not currently on the map or in the dead pile.
• If the game ends with an Armistice or at the end of Turn 20, subtract two VP if the Tsar has not fallen.
• Use the optional 8 card-hand.
• Royal Tank Corp - this may be used v. clear spaces in Germany too.
• First turn only (change from Last year) a British MO = French MO
Additional Prizes: Each player will get a special Paths of Glory Expansion card deck reprint. Medalists (plaque winners) will receive GMT merchandise credits of $20 for 1st, $15 for second, $10 for third, and $5 for fourth through sixth place.