Demonstration: Tuesday 22 @ Exhibit Annex Table 3
Heat 1: Wednesday @ 9 - Chestnut
Heat 2: Friday @ 18 - Chestnut
Semifinal: Friday @ 21 - Chestnut
Final: Saturday @ 14 - Chestnut
From the designer of Sekigahara comes Tin Goose, a unique economic game about building an airline in the 30s.
It is a business game, challenging players to strike a balance between greed and fear, but without the randomness. In fact, the game features no random events at all after the setup is finished.
Players build their airlines across the US, buying new planes at auction and flying them to new locations. They want to expand quickly, but must ward against the risk of crashes, oil shocks, and strikes. Buy hazardous planes and expect to lose reputation when a crash occurs; buy gas guzzlers and prepare for a big bill when oil prices rise.
Technology improves as the game goes on, in three successive card decks. The disasters also get tougher. Different types of planes move differently across the board. As the game goes on, longer-route planes become available, and are often the subject of keen bidding wars.
Players develop their businesses as they expand their fleets. They begin with five conditions (impairments afflicting an immature airline) and only a single fleet of Ford Trimotors. When players add fleets, they replace conditions, and the business grows. Fans of Brass, Automobile, and Power Grid will find plenty to enjoy here.
The designer will GM the tournament, and play only as an eliminator.
Two heats. 4-player games. 16 advance to a semifinal.
Additional Prizes: A handmade metal replica of a Douglas DC-3, the greatest plane of its era, mounted on a wooden stand, for the winner.