Demonstration: Saturday 9 @ Exhibit Annex Table 5
Round 1/4: Saturday @ 10 - Ski Lodge First Tracks Slopeside
First tiebreak is head to head. Second tiebreak is Solkoff system (sum of opponents scores divided by number of games they played), third tiebreak is Cumulative score, fourth tiebreak Cumulative Opponent score.
TIME LIMITS: 5 hours per round. Games in progress will be adjudicated beginning 15 minutes prior to the start of the next round. Rounds 3 and 4 or later will use chess clocks.
CLASS: Beginners welcome.
FORMAT: Swiss (You cannot be eliminated) You can drop in or out at any time. However, please notify me at least 1/2 hour prior to the start of the next round that you will be dropping out or coming into the event. Winners in a round score one point. Losers 0 points. Draws score 1/2 point for each side.
CONTINUOUS STYLE: Final round may be played any time on Thursday or Friday by arrangement with opponent and GM.
SCENARIO: 5th Panzer Army Scenario, modified as follows: A Draw is 11 VP, instead of 10-12 VP. 10.5 is a US win. 11.5 a German win. See below. There are some minor changes to the scenario that were put into effect at WBC 2003. Latest Errata will be in use. E-mail GM for details.
SIDE DETERMINATION: Any method that both players agree on may be used. However, the official default method is hidden choice of sides. If both players want the same side, roll a die. High DR gets first verbal bid for the preferred side. You may bid in 0.5 VP (or greater) increments, and you may open the bidding at 0. The final bid is the number added or subtracted from the final VP count. Alternate bid system using US Artillery DRMs may also be used.
HANDOUTS: Errata will be handed out at the event. However, generally it is posted in the Individual Boardgame/TIM folder on Consimworld or on the GMT website. If you wish to get the errata in advance, e-mail the GM.