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Union Pacific (UNP)

HMW BEGINNERS WELCOME:
You may play if you have read the rules, played previously, or participated in a scheduled demonstration. The GM will be available for one hour in Exhibit Annex to teach the game. Be on time. The GM will remain for only 15 minutes if no one is present.

Demonstration: First Sunday 18 @ Exhibit Annex Table 5

Heat 1: Monday @ 15 - Seasons 1
Heat 2: Tuesday @ 21 - Seasons 2
Heat 3: Wednesday @ 13 - Seasons 2
Semifinal/Final: Friday @ 13 - Seasons 2



 

Steve Shambeda: GM (1st Year)


Email GM
908-442-5133

 

 

 

 

Links:

BGG Link AREA consimworld Laurels

 

   

Tournament Format
There will be three heats in the Preliminary round. Play as many or as few heats as you like. Each heat presents a scoring opportunity for Advancement Points with the top eight AP scorers advancing to elimination round play. Eight players will play a semifinal round with the two highest scoring players from each semifinal table advancing to the Final round.

Play is limited to 4-player games with 3-player games used only as necessitated by the players on hand. The first round consists of three games with 75 minute time limits. Players are awarded one Advancement Point for each player they defeat and one-half Advancement Point for each player they tie.

Advancement Tiebreakers:
1. Most Games won
2. Least Games Played (e.g., one 2-point second beats two 1-point thirds)
3. Highest individual game score
4. Has brought a copy of the game
5. High dice roll

Money amounts are secret but must remain visible in one pile on tabletop at all times.

Special Tournament Rules

1. Optional Dividend card distribution with German 2nd edition modification of six non-dividend cards at the bottom of the deck. Here is a more detailed look at how the draw pile is built from the bottom to the top (or vice versa since it is the same). The "remaining deck" is defined as all the stock cards minus the players' starting hands and minus the 30 cards which will be used as buffers:

6 cards
1/4 of the "remaining deck" plus one dividend card shuffled into it
6 cards
1/4 of the "remaining deck" plus one dividend card shuffled into it
6 cards
1/4 of the "remaining deck" plus one dividend card shuffled into it
6 cards
1/4 of the "remaining deck" plus one dividend card shuffled into it
6 cards

2. To take a Union Pacific stock, you must discard FACE DOWN a stock from your hand. This stock is removed from the game and may not be examined by anyone. This trade is in addition to drawing a normal stock during your turn (German 2nd Edition rule). If you are investing shares from your hand, you may not trade for a UP Stock.

3. You are allowed to trade a UP Stock "face down" for a UP Stock.

4. Each player starts with five normal stock instead of four. (German 2nd Edition rule)

 

Late Arrivals, Did not Bring A Copy and Long Games

If you arrive after groups have been assigned, you may be forced to play in a group with your friends. Once all group assignments are complete, no latecomers will be accepted for that particular heat.

I will not be making 5-player games just because we are short on games. If we do not have enough games, the latest arriving people without games will not be seated.


Bringing games is paramount to the success of this event.

 


 
 
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