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Wooden Ships & Iron Men (WSM)

BEGINNERS WELCOME:
You may play if you have read the rules, played previously, or participated in a scheduled demonstration. The GM will be available for one hour in Exhibit Annex to teach the game. Be on time. The GM will remain for only 15 minutes if no one is present.

Demonstration: Wednesday 10 @ Exhibit Annex Table 1

Round 1/3: First Saturday @ 10 - Ski Lodge Foggy Goggle Front
Semifinal/Final: Saturday @ 9 - Ski Lodge Foggy Goggle Front


 

Tim hitchings: GM (15th Year)


Email GM
302-593-4404

 

 

 

 

Links:

BGG Link AREA consimworldLaurels

 

   

Beginners and veterans are welcome to play this classic battle game of the age of sail. Command one or more frigates or ships of the line. Set sail at anytime during the week at the kiosk. Visit the demo on Wednesday. Game Master Tim Hitchings (GM) and his assistants, Evan and Jeff will be happy to show you the ropes (and guns and cutlasses, etc.). Play as many or as few games as you like during the Swiss preliminaries. Do not forget the multi-player Fleet Action on Saturday, open to all comers, even those who have not been playing in the tournament!*

1. WBC FREE FORM FORMAT: This Tournament uses a Swiss format for the preliminary rounds. The best four players advance to a Single Elimination semifinal and Final segment.

2. SCHEDULE: The schedule consists of three segments, listed below:

a. SWISS: Play begins on Saturday, July 23, at 10:00 a.m. If you cannot make it then, no worries. You can sail in well into the week and still be competitive. From Saturday, on, Swiss competition runs daily, with gaming available all day, ending on Saturday, July 30th at 4:00 p.m..

b. SINGLE ELIMINATION Playoffs: Your best three games during the Swiss segment will be used to determine the four top players. The semifinals start at 6:00 P.M., on Saturday, July 30th.

3. CHANGES FOR THIS YEAR: An update of the Tournament Rules used at WBC since 2000 are available by email from the GM (hitchings@juno.com) and by free hard copy at the convention.

4. SWISS PROCEDURE: Players may enter as many or as few games as desired. Sign in with the GM or his assistant. Choose a scenario. The GM or Asst. GM will provide scenarios with prepared logs, match sheets, and miniatures for each game.

Opponents must inform the GM or Asst. GM when they will play their game. If players cannot agree on a start time, they will be required to begin the game within one hour.

If an opponent does not appear at the start time listed on the match sheet, the waiting player must alert the GM within 15 minutes that a forfeit is imminent (The GM’s cell # is 302 593 4404). If the opponent fails to appear at 20 minutes past the start time, the game is forfeited to the waiting player. There is no deviation from this procedure. Therefore, if a waiting player alerts the GM beyond the specified 15-minute alert period, there will be no forfeit and the game will be canceled.

5. RESULTS: Match sheets for completed games should be delivered to the GM or Asst. GM as soon as possible. Games played on the last Saturday of the convention must be reported by 4:00 p.m.

6. JUDGMENT: The GM or Asst. GM (if the GM is a player) may adjudicate any game at the end of the time limit. If one player is moving at a significantly slower pace than the other, this will be taken into account in the adjudication.

7. PLAYER PERFORMANCE RATINGS
a. All game results and player ratings will be posted and updated after results are reported.
b. Performance ratings will be based upon the best three games played by a player.
c. Games in excess of the three best will not affect your performance rating.
d. A player must play at least three games to advance to the single elimination segment.
e. Performance ratings for a player will be obtained as follows:
(1) A player receives 30 points for winning a match in which each player had a 3-ship squadron.
(2) A player receives 20 points for winning a match in which each player had a 2-ship squadron
(3) A player receives 10 points for winning a match in which each player had one ship.
(4) In a match with two or three ships per player, the losing player receives seven points for each of the winners ships he defeats during the course of the battle.
(5) A player receives one point for losing any match in which he failed to defeat an opposing ship.
(6) In the event of a draw, the points available in the match to a winner will be split evenly between the players.
(7) The highest scoring player in each fleet of Saturdays Fleet Action will
be awarded 20 points.
(8) Bonus Points: A player earns three points for each 3-ship squadron victory tallied by an opponent that he defeats. A player earns two points for each 2-ship squadron victory tallied by an opponent that he defeats. A player earns one point for each 1-ship squadron victory tallied by an opponent that he defeats. All of a defeated opponents games qualify for the scoring of bonus points. Exception: re-matched opponents score no bonus points.

Bonus Point Examples: Player A defeats player B. Player B has six victories consisting of two 3-ship fleet victories, one 2-ship fleet victory and three 1-ship victories. Player A receives 11 bonus points for the six games won by Player B during the Swiss segment (3,3,2,1,1,1). Note however, if Player A and B play each other a second time, no bonus points will be awarded regardless of who wins the rematch.

8. PERFORMANCE RATING TIEBREAKERS:
a. Head to head play is the 1st tiebreaker.
b. Points scored versus mutual opponents is the 2nd tiebreaker.
c. Points scored by mutual opponents is the 3rd tiebreaker.
d. Points scored by all defeated opponents is the 4th tiebreaker.
e. Points scored by all opponents is the 5th tiebreaker.

9. ORDER OF FINISH: At the end of the Swiss, players will be ranked in order. The top six players will be reported for laurels.

10. SINGLE ELIMINATION ROUNDS (Playoffs): Four players with the best performance during the Swiss segment will advance to a semifinal on Saturday at 6:00 p.m. The top two qualifiers as of 10:00 p.m., Friday, will clinch semifinal berths, regardless of Saturday play. The other two semifinalists will be determined at 4:00 p.m., Saturday.

Qualifiers who wish to play should be present for the announcement of rank and pairings. If qualifiers do not plan to participate, they should alert the GM.

Those not present for the start of the semifinals will be dropped. Players finishing lower than fourth in the Swiss may move into the semifinals if present when higher rated no-shows are dropped. The winners of the semifinal matches will play in the Final at 8:00 p.m. on Saturday. If a finalist does not appear for the Final, his defeated opponent in the semifinals may take his place.

11. FINAL MATCH POSTINGS: The GM will post/announce match assignments for the semifinals by 5:00 p.m., Saturday.

12. AREA RATINGS: The GM will submit the results of ALL games played for inclusion in the AREA ratings, with the exception of the Fleet Action results.

Additional Prizes: Each semifinalist will be awarded two miniature metal ships.

* Participants in this event agree to waive any and all claims against the Boardgame Players Association, Seven Springs Mountain Resort, the GM, and the Assistant GMs for damages caused by, including, but not limited to, round shot, double shot, chain shot, grape shot, musket shot, cutlass thrusts, shipboard fire, magazine explosion, drowning, scurvy, seasickness, yellow jack, rat bites, falling rigging, falling from rigging, bad grog, good grog, maggoty bread, weevily bread, or decks made slippery by the blood of fallen comrades. Have fun!


 
 
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