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Guns of August Pre-Con
The Guns of August Mini-Con is seperate from WBC and
requires its own registration fee of $30. Current BPA members
may deduct $10 from the cost if you are a current BPA 2003 member
at any level. However, you do not have to pay both WBC Admission
and the seperate registration to attend only Guns of August
as a seperate event. Note: Paying to attend WBC on other than
a daily guest badge automatically makes you a current BPA member.
The Food & Beverage Voucher program at Hunt Valley Inn
will not be in effect before July 29th or after August 3rd. That
will be reflected in a base rate of $95 per day for those staying
at HVI during and prior to WBC at the various pre-cons. Those
making reservations via the national reservation service will
be quoted the higher rate, but adjustments will be made manually
on site for the lower rate sans vouchers.
1.0 Overall
Paths of Glory (POG) fans will have an opportunity
to play the campaign game for up to three days with a guarantee
of four Campaign Games in the swiss portion on Saturday and Sunday.
1.1 The Campaign Game Pre-Con (Saturday/Sunday - July 26h-27th)
The campaign heat will begin on Saturday at 9 AM, using a Swiss
format designed to produce four top players for the Playoff rounds.
Players will bid for sides. We will determine the top finishers
by (1) Points {3 for a win, 1 for a tie} Note that draws are
allowed in the preliminary rounds and players are allowed to
make peace offers at their own risk. (2) Tiebreakers {head to
head, points by opponents, then a coin flip}. We will play four
rounds {7 hours each} of the campaign game until late Sunday
night. Round 1 match-ups will be determined by a random draw
within two brackets: Bracket A and B. Bracket A is for experienced
players. Bracket B is for novices. Each participant will declare
a preference for Bracket A or B - based upon their assessment
of their experience. The GM reserves the right to place players
into either bracket. After round 1, the Brackets will cease to
exist. Subsequent match-ups will be random among those players
having the most points.
1.2 The Playoff Rounds. (Monday - July 28th)
The Playoff Rounds will occur on Monday, unless all four players
agree on another time that works for everyone involved. Playoff
round contestants will bid sides using the campaign game. Unlike
the preliminary rounds, no draws will be allowed. Draws will
count as an Allied win. Players should bid accordingly. Match-ups
will be random among the players, with the exception of not matching
up players that previously met in the campaign heat if possible.
1.4 Bidding for Sides.
Each player rolls a die. Player with high die declares a side
he wishes to play AND the amount of victory points they will
"cede" the opposing player - any whole number including
a bid of zero. The opposing player either accepts the bid (and
thus plays the other side), or bids a higher victory point number
to play the same side. Bidding ends when one player accepts the
opposing player's bid. At the END of the game, the final victory
point total is adjusted by the ceded points.
2.0 Schedule: Notification will be given 30 minutes
and then 15 minutes prior to the end of each round. For results
to be counted, players must submit a completed score sheet (provided
at the tournament) to the GM. Games with score sheets not in
by the scheduled end of the round will adjudicated on the spot
by the GM and at least one assistant GM. Chess clocks will be
available throughout the tournament for the GM to sample speed-of-play.
Extremely slow play will be a factor should a game need to be
adjudicated.
3.0 Tournament Officials: GM: Jim Falling. Two Assistant
GMs will also be drafted on Saturday. I can be reached for questions
by email at the address listed below.
4.0 Special Tournament Rules: From rule 4.2.4: Remove
one AH "at start" Corps from the Reserve Box and place
it in Stanislaw. Remove one RU "at start" Corps from
Reserve Box and place it in Lutsk. Players will use this setup
unless both players decline. Recording with pen and paper the
cards placed into the discard pile is prohibited. Players may
refer to the event markers. Players may also review the dead
card pile to confirm an event or war status if both players agree.
5.0 Rules Clarifications and Player Aids:
5.1 Version
Rules used are the set published 05/19/01. These rules and an
associated FAQs are available from GMT Games in their POG Update
Kit, or free for download from their "Living Rules"
section of their company website:
http://www.gmtgames.com/nnpg/pog_main.html.
5.11 Other Useful PoG Resources
Quite a number play PoG online using ACTS. Its website is: http://acts.wizard.com.hk/pog.asp
There is a fair amount of discussion regarding PoG. Check
out the PoG board at: http://talk.consimworld.com
5.2 Optional and Special Rules
Prior to bidding for sides, players will need to decide which,
if any, of the following options will be used. Special rules
for the tournament are also listed.
5.21 Preliminary Rounds
5.211 Setup
The initial setup will be modified by:
1) Removing one AH at start corps from the Reserve Box and placing
it in Stanislaw.
2) Removing one RU at start corps from the Reserve Box and placing
it in Lutsk.
However, if both players agree, this modification is not used.
5.212 Expansion Cards
If both players agree, the expansion cards may be used.
5.213 Level 1 Trench Roll Modifier
If both players agree, rule ll.2.9 may be used to modify entrench
attempts.
5.214 Capital Occupation
If both players agree, if Paris is occupied by the CP Player,
add two VPs. If Berlin is occupied by the AP Player, subtract
two VPs. In both cases, this is a one time penalty.
5.216 Clarifications
To confirm, the Rape of Belgium card may only be played as
an event if the Allied War Status is still at Mobilization, not
Limited or Total War.
To confirm, rule 9.5.2.5 concerning play of the Italian and Romanian
Entry cards is in effect.
In cases of rules interpretations or conflicts, the GM will have
final authority for tournament purposes.
5.22 Playoff Rounds
The Campaign Game is utilized. The initial setup will be
modified by:
1) Removing one AH at start corps from the Reserve Box and
placing it in Stanislaw.
2) Removing one RU at start corps form the Reserve Box and
placing it in Lutsk. However, if both players agree, this modification
is not used.
No optional rules.
6.0 Changes from Previous Year s
In 2000, Andy Maly used the 1914 Scenario in the prelim rounds,
and the campaign game in the final. Turnout was great.
In 2001, three preliminary campaign game rounds were used to
determine the quarter finalists - with the top four CP and four
AP players advancing. It worked very well, but some lamented
the lack of a shorter option - hence the scenario heat the following
year. Jim Falling was the GM last year and did a good job putting
up with 30+ POG players in the POG-A-Thon (six rounds of the
campaign game to arrive at a winner).
In 2002, GM David Docktor lead the trial group for a precon at
WBC. It worked very well - 38 turned out for the campaign heat
(Saturday/Sunday). A scenario heat was held on Wednesday (11
additional participants, plus five from the campaign heat). Although
the split format allowed both camps of PoGers (hard core campaign
gamers and "lite" scenario players) to participate,
the playoff round could not be scheduled until Thursday - and
not everyone could attend.
7.0 Awards
7.1 Top Dog
You get the WBC piece of wood - very nice.
7.2 Putnick Prize
Something special to the player with the most wins as an
allied player.
7.3 Hindenberg Prize
Something special to the player with the most wins as the
central powers player.
7.4 Other Prizes
I will award a few odds and ends for moments of brilliance and
utter muck ups.

GMT is offering a $2.00 coupon to every player of this event.
In addition, medalists (plaque winners) will receive merchandise
credits of $20 for 1st, $15 for second, $10 for third, and $5
for fourth through sixth place.
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