Sampler Showcase Games
July 2, 2007

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Arkadia
Designer:
Rudiger Dorn
Number of Players: 2-4
Demo Play Time: 90 minutes

Arkadia is a game about building the city and castle of Arkadia. Players use builders, cards, workers and neutral workers to build houses in Arkadia. Houses are built with the seal of one of 4 families; this family gave the building order and will get the building player its seal. These seals can be changed for victory points. But seals are subject to changing values. The growing castle (every time a house is built, players also build on the castle) has the 4 seals on it as well, which decides the value of each seal. The castle is also the games timer: once the second layer is built, the last round starts. The player with the most victory points wins.

Days of Wonder BoardgameGeek

 Monday
6 PM - 8 PM

 GM:
Jim Vroom

BattleLore
Designer: Richard Borg
Number of Players: 2
Demo Play Time: 90-120 minutes

In Days of Wonder's fantastical re-imagining of the Hundred Years War, French and English armies are supplemented with Goblins and Dwarves mercenaries and even some creatures like Giant Spider and Earth Elemental! Lore Masters—Wizards, Clerics, Warriors and Rogues—can all aid you with unique powers and spells in ways role-playing gamers will find familiar. All create an array of possibilities and tough choices. This game is based upon Richard Borg's Command and Colors system.

Days of Wonder BoardgameGeek

 Monday
10 AM - 12 PM

 GM:
Keith Levy

Hermagor
Designer:
Emanuele Ornella
Number of Players: 2-5
Demo Play Time: 90 minutes

In a distant land, many and many years ago, rose a big and wealthy city: its name, now forgotten by most, was Hermagor. Commerce was the source of its richness, because from all its territory countrymen, artisans and also adventurers brought to the city every kind of merchandise: weapons, ancient books, precious relics, and rare dragon eggs. In this city, you can buy and exchange everything. This made Hermagor famous and merchants came from afar to buy and sell all kinds of goods at the market. Some even undertook perilous adventures to acquire especially rare items. They criss-crossed this wealthy region, creating new paths and roads, adding markets to towns, but always with the aim to become the richest!

 ConsimWorld

Monday
12 - 2 PM
GM:
Tom McCorry

Combat Commander: Europe
Designer: Chad Jensen
Number of Players: 2
Demo Play Time: 180 minutes

A card-driven board game covering tactical infantry combat in the European Theater of World War II. One player takes the role of the Axis (Germany) while another player commands the Allies (America or Russia). They take turns playing “Fate” cards to activate units that attack and attempt to achieve designated objectives. There is no sequence of play to follow, and time segments are divided into a variable number of Player Turns. Fate Card "Actions" may generally be conducted by either player at any time. "Events" — both good and bad — occur at random intervals to add a bit of uncertainty.

 ConsimWorld 

 Tuesday
2 - 5 PM
GM:
Jim Vroom

La Citta
Designer:
Gerd Fenchel
Number of Players: 2-5

Demo Play Time: 120 minutes

Set in the Italian country side, this game features various city-states vying for population. Each player is given two cities to start with, and is charged with expanding the different aspects of the cities to attract larger populations. Players build farms to feed their people, quarries to finance their expansions, marketplaces to allow growth in their cities, and bath houses to keep their people clean and healthy. Additionally, structures can be built which give the city influence in one of three categories. Superiority in one these categories will cause population to shift from other nearby cities when the Voice of the People is decided at the end of each turn. At the end of six turns, the player with the most victory points, which are determined from well-rounded cities, well-fed populations and overall size of population, will be the winner.

Days of Wonder BoardgameGeek

 Monday
10 PM - 12 AM

 GM:
Kevin Wojtaszczyk

Notre Dame
Designer: Stefan Feld
Number of Players: 3-5

Demo Play Time: 90 minutes
 
Players take on the roles of the heads of influential families in Paris at the end of the 14th century and compete for prosperity and reputation. Each family controls one of the boroughs that surround Notre Dame. Players try, through clever use of action cards, to advance the power and prestige of theor families, but penalties are assessed those who do not take care of the health of the people who live in their borough. The player with the most prestige at the end is the winner.

 

 Monday
2 - 4 PM

GM:
Tom McCorry

Leonardo di Vinci
Designers: Stephano Leperto, Antonio Tinto, Virginio Gigli, Flaminia Brasini
Number of Players: 2-5
Demo Play Time: 120 minutes

You are an ingenious renaissance inventor in 15th century city of Florence. Construct amazing machines for the lord of the city. Can you marshal your workers in the most advantageous laboratories, workshops, and palace plots? The lord of the city gives rewards for the rapid completion of a project. The player with the most Florins at the end is crowned winner. The game revolves around an innovative process where you deploy the same pawns to power your laboratory as to collect the necessary materials, taking turns committing the pawns at the beginning of each round.

 

 Monday
4 - 6 PM
GM:
Jim Vroom

Shogun
Designer:
Dick Henn
Number of Players: 3-5

Demo Play Time: 150 minutes

Shogun is based on the game system. The game is set in the Sengoku period (approx 1467-1573) which ends with the inception of the well-known Tokugawa Shogunate. Each player assumes the role of a great Daimyo with all his troops. Each Daimyo has the same 10 possible actions to develop his kingdom and secure points. To do so he must deploy his armies with great skill. Each round, the players decide which of the actions are to be played out and in which of their provinces. If battle ensues between opposing armies, the unique Cube tower plays the leading role. The troops from both sides are thrown in together and the cubes that fall out at the bottom show who has won immediately. Owning provinces, temples, theaters and castles means points when scores are tallied. Whichever Daimyo has the highest number of points after the second tally becomes – SHOGUN!

Days of Wonder BoardgameGeek

 Tuesday
11 AM - 2 PM

 GM:
Tom McCorry

Through the Desert
Designer: 
Reiner Knizia
Number of Players: 2-5
Demo Play Time: 60 minutes

Each player attempts to score the most points by snaking caravan routes through the desert, trying to reach oases and blocking off sections of the desert. Many people feel that it is reminiscent of Go. Through the Desert is part of the Knizia tile-laying trilogy.

 

 Tuesday
9 - 11 AM

GM:
Keith Levy

Yspahan
Designer: Sébastien Pauchon
Number of Players: 3-4
Demo Play Time: 90 minutes

1598. Yspahan the Fair becomes the capital of the Persian empire and enjoys a period of cultural and economic blossoming. Caravans loaded with goods and jewels set out for the desert, bearing the promises of a radiant future. The players embody merchants trading with Yspahan. They score points by placing their merchandise in the right shops, sending them to the caravan, and constructing buildings.

 

 Monday
8 - 10 PM

GM:
Keith Levy
Boardgame Players Association Last updated 7/2/07 by kae.
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