Miniatures vs. Boardgames: Everything you wanted to know (and more) about WBC • Kaarin Engelmann
Compares and contrasts the characteristics of
miniatures games and boardgamers. Find out how
to have a good time in both worlds and all about the World Boardgaming Championships (WBC),
which start Sunday at the Lancaster Host, as
HISTORICON concludes. View presentation (pdf; 1.8Mb).
Format Solutions • Don
Greenwood & Kaarin Engelmann
is your opportunity to personally meet
with the CD and ACD and share your ideas
about how to make WBC better. What tournament
formats and tie-breakers work best for
you as a GM and player? What is missing
that you would like to see? What do you
consider confusing about existing formats?
View presentation (pdf; 169kb).
101: Two-Player • Vince
Meconi, 2000 GM of the Year & WAS
tournaments offer their own
challenges to both aspiring
and returning GMs. What formats
work best for the tournament?
How can you fairly distribute
byes? What games work well
at WBC and which should be
left to open gaming? How can
you get players involved throughout
the year? How do you deal with
disruptive players? Attend
this seminar for answers. View presentation (pdf; 82kb).
Tourney Basics • Bruce
Monnin, 1998 GM of the Year & MMS
Are you interested in playing some of
your favorite games but can’t find a face-to-face
opponent? You’ve hoped that someone
would pick up the baton and run an e-mail
tournament, but nothing has happened? Learning
the basics of running and playing in PBeM
tournaments will give you the keys to run
one and have more fun playing in them. View presentation (pdf; 35kb).
the Iraq Wars • Peter
F. Panzeri, Jr., president of HMGS East
Author and combat veteran Pete will deliver
a two-hour multimedia presentation that
includes current information used to train
troops deploying to Operation Iraqi Freedom.
His military career includes teaching assignments
as Chief of Military History at the US
Army Infantry School, Tactics Chief at
the Military Intelligence School.
101: Multi-Player • John
Coussis, 2004 GM of the Year & ACS
Ever considered being a GM for a multi-player tournament? Wish your event
ran more smoothly? Find out how to seat players quickly and get a tournament
moving without delay. John will provide tips on what to do when players
get unruly, how to fill out event forms and meet other paperwork requirements,
and even what to do about tie-breakers. View presentation (pdf; 50kb). Listen wav (172Mb); mp3 (33Mb)
Sit & Knit Alternatives • Tamara Houde, Gamer and Knitter
Are you not quite as enthusiastic about
gaming as the crew you accompanied? Or
perhaps you are just ready to clear your
mind. Bring along your knitting or crocheting
or just yourself and enjoy the camaraderie.
Tamara will bring extra supplies and patterns
for anyone who wants to learn or pick up
a new project. Make connections for the
rest of the week and coordinate excursions
outside the hotel.
Probability & Decision
Making • Chris
Yaure, Insurance Professional
Learn more about how to make decisions
involving uncertainty in board games. Topics
will include basic rules of probability;
types of random generators; expected value;
game theory; fog of war; two-player vs.
multi-player games; endgame decisions;
law of large numbers; card counting; rules
of thumb and simplified calculations. View presentation (pdf; 50kb)
Gaming & Ethics • Joel
Tamburo & Kaarin Engelmann
An open discussion on the topic of how
the ethical standards we use in our everyday
lives project into our gaming lives. For
example, how do our everyday ethics affect
the “stab” in games like Diplomacy?
Is it okay to lie while playing a game?
Should we separate our gaming selves from
our selves in the outside world?
Wargaming Podcast • Jason
White & Scott Moll
Jason White and Scott Moll briefly introduce
their wargaming podcast and then record
a show live with Don Greenwood as guest.
If time permits, they will take questions
from the audience about gaming, podcasting,
their lives, and their love of the WBC. Listen mp3 (from Point2Point).
Game Fair • Tom
McCorry, WBC GM
Tom will bring photos and recount his
experiences visiting Germany’s Essen Game Fair,
the largest gaming convention in the world—150,000
people attend. It‘s a place where
consumers and gamers come to play new games
and toys. The options vary from family,
adult, children and parlour games to strategy,
mail, adventure, fantasy and science fiction
games. presentation (pdf; 367kb)
Struggle: Meet the Designer • Jason
Matthews, Game Designer
Jason Matthews, co-author of Twilight Struggle,
will discuss his new design, 1960: Making
of a President. He will also discuss the
role of politics in wargames and game design
and will also be available to answer your
questions on how to get a game design published.
This is your opportunity to ask a designer
your questions face-to-face. View presentation (pdf; 422kb)
Started in Game Publishing • Steve
Rawling, ATO Publisher
At a time in your life where you want to do more than just play games,
perhaps instead create them? Steve Rawling, publisher of ATO Magazine,
offers a seminar on starting up your own game company and how to successfully
publish wargames. He will cover everything from treating with designers
to finding that perfect die-cutter.
Wits & Wagers Game
Show • Dominic
Crapuchettes, Game Designer
In this 90-minute trivia event you can
win without knowing any trivia by betting
on the best answer provided by another
team. Seven teams of from 4 to 10 players
compete to win prizes. Bring your own team
or form one when you get there. No need
to learn rules beforehand—just show
up and play!
Wargaming Report • John
John Kranz will share insights into the major happenings of board wargaming
publishers over the past year, including new products expected. You’ll get the latest scoop on everything that is board wargaming. John also will cover the leading board wargaming web sites and share some important tips to help you maximize today’s online resources. Finally, he will present the Charles S. Roberts Awards.
to Run a Games Club • Keith
Levy, GCoM President
What do you need to start a Games Club?
The basic ingredients are at least one
person willing to be in charge; at least
one place to play; and finally, you need
games. Keith founded the Games Club of
Maryland (GCOM), which has grown into adjacent
states and continues to add locations.
He’ll provide ideas and lessons learned
for hosting a local gaming club. View presentation (pdf; 50kb)