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adel verpflichtet (ADV)
HSW COACHED EVENT: 
Inexperienced players welcome. The game will be taught to anyone present at the scheduled starting time. GMs may also schedule a demonstration for the Event.Coached events generally require more time and effort to run and can be upsetting to more experienced players impatient with delays. Announce at the outset, that all players are expected to abide by the C rating and help newcomers.

Demo: First Sunday @ 18 and Wednesday @ 10 – Exhibit Annex Table 7

Heat 1: First Sunday @ 19 – Alpine
Heat 2: Monday @ 12 – Evergreen
Heat 3: Wednesday @ 11 – Alpine
Semifinal/Final: Wednesday @ 14 - Alpine

 

 

 

Angela Bender : GM (2nd Year)

GM Email:

 

Links:

BGG LinkAREALaurels

 

   

In Adel Verpflichtect, players assume the roles of eccentric, aristocratic collectors who attempt to buy the greatest collection of obscure items at the auction house and exhibit them at a number of castles and palaces around Europe; the best exhibits gaining prestige and movement around the board. But beware! Thieves may appear at the auction house to steal the money paid for items or the items themselves when exhibited. Detectives may catch thieves who spend time in jail until their parole, while the Detective also gains movement around the board. Finally, when at least one player crosses the finish line, all the players have one more exhibit and the one who ends up farthest along the track is the winner. This is a coached event, come to
any heat and learn how to play in just a few minutes!

This year Adel Verpflichtet, also known as Hoity Toity and By Hook or Crook, will be running three separate heats.

In each heat and the semifinal, everyone will play two games (though players with just one hour to spare could play just the first if needed). The result will be determined by adding the scores of both games (the points are 5, 4, 3, 2, 1 for 5-player games; 5, 4, 2, 1 for 4-player games; 5, 3, 1 for 3-player games). Pairings will be made to have no 3-player games and as few 4-player games as possible.

Each heat is a separate entry for qualifying for the Thursday morning semifinal. The number of advancing players will be the smallest multiple of 5 which accommodates all those who scored 8 points or more (up to a maximum of 25). Should that number not be divisible by 5, the remaining spots in that last multiple will be filled by the next highest scores. The place in each game is determined by # of spaces past the finish line. Any remaining positions will be filled using tiebreakers. Tiebreakers in order are; the largest exhibit, and the oldest card in the set. The Final will be a single 5-player game.

For the Semifinal and Final, advancement will be based on the score (in a single heat or the semifinal). Tiebreakers will be total spaces beyond the finish line, total size of finished sets, total cards, oldest card, second oldest card, and best heat.


 
 
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