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Coal Country (C_C)
You may play if you have read the rules, played previously, or participated in a scheduled demonstration. The GM will be available for one hour in Exhibit Annex to teach the game. Be on time. The GM will remain for only 15 minutes if no one is present.

Demo: Friday @ 17 - Exhibit Annex Table 7

Heat 1: Friday @ 18 - Ballroom
Heat 2: Saturday @ 11 - Ballroom
Semifinal/Final: Saturday @ 15 - Ballroom


Daniel Broh-Kahn: GM (1st Year)

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Coal Country is rife with corruption, with the many mine foremen “influencing” various aspects of the mining industry in a number of ways. As the boss of your mining company, it is your job to sit at your desk and plot where to send your most influential foremen. By successfully influencing the price of coal, permits, utilities, and construction, your company can expand and boost the profitability of its operations. Your job as boss is made all the more difficulty by the ever-shifting nature of the markets, from turn to turn, round to round, and game to game. It is your responsibility to determine when, and how, to act in order to capitalize on a potentially beneficial marketplace. If your mine is not built wisely and safely, a share of your company’s profits will be lost after the end-of-year visit from the mine inspector. The mining company that has the most money at the end of the year wins the game.

All winners (up to a maximum of 16 or half the field) will advance to fill four 4-player semifinal games depending on the number of qualifiers present. Only enough alternates to fill the last partially manned table will be accepted.

Example: Assuming a field of 32 or more, up to 16 winners may advance. However, if there are only 15 winners present, the semifinals will consist of four-4 player games manned by the 15 winners and one alternate. If only 11 winners are present, the semifinals will consist of three 4-player games with one Alternate. The best semifinal runner-up based on % of the winner’s score will also advance to crew a final table of four. Standard MESE tiebreakers apply when determining Alternates.

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