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Power Grid (PGD)

You may play if you have read the rules, played previously, or participated in a scheduled demonstration. The GM will be available for one hour in Exhibit Annex to teach the game. Be on time. The GM will remain for only 15 minutes if no one is present.

Demo: Thursday @ 10 - Exhibit Annex T7

Heat 1: Thursday @ 11 – Alpine
Heat 2: Thursday @ 22 – Alpine
Heat 3: Friday @ 15 – Alpine
Semifinal: Saturday @ 11 – Alpine
Final: Saturday @ 21 – Alpine


Kevin Broh-Kahn : GM (4th Year)

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Power Grid will be played per the printed rules from Rio Grande Games. 2F's FAQ is located here: Money should be hidden, but must be kept on table!

5-player games use five of the six board regions and 4-player use four of the six; these regions are selected by each player in player order (randomly determined). There is some bad wording in the rulebook and here is how it shall be handled: each player in turn order selects a region they want to be in play; you can select any region with the caveat that all regions must be contiguous when the last player selects.

Example: 5-player game on the Italy board. P1 chooses the brown boot section, P2 selects the Green northern region, and P3/P4/P5 must choose Yellow, Red, and Purple. This will help speed setup for some boards.

We will use 5-player games by preference, resorting to 4-player games if necessitated by the number of players.

Heat 1: Northern Europe/United Kingdom & Ireland
Heat 2: Brazil/Spain & Portugal
Heat 3: Benelux/Central Europe
Semifinal: Italy
Final: Northern Europe

If there are not enough maps in any of the heats, games will be played on the default US map

Tournament format
HMWG. Up to 36 players will advance to the semifinal. Rankings determined by:

1. Most Wins
2. Win in first heat entered
3. Win in second heat entered
4. Win in third heat entered
5. Based on points earned
6. Margin of victory (or defeat if between two 2nd places)
7. Points

5-player game (default)
1. 10 Points
2. 4 Points
3. 2 Points
4. 1 Point
5. 0 Points
4-player game (if necessary)
1. 10 Points
2. 4 Points
3. 1 Point
4. 0 Points

Points are heavily weighted to first place, so much that a win is worth two and a half times as many points as second place.

Game Ending
Winner: Supply electricity to the most cities the final round

Tie breakers
1. Most money
2. Most cities
3. Highest power plant number (added by GM)

Event Sheet: In order for a game to count an event form must be accurately completed recording ALL pertinent info and submitted promptly to the GM. Winners are responsible for seeing that this is accomplished. Event forms will be handed out by the GM before play begins.

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