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Pro Golf (PGF)

BEGINNERS WELCOME:
You may play if you have read the rules, played previously, or participated in a scheduled demonstration. The GM will be available for one hour in Exhibit Annex to teach the game. Be on time. The GM will remain for only 15 minutes if no one is present.

Demo: Thursday @ 22 – Exhibit Annex Table 1

Round 1/2: Thursday @ 23 - Snowflake


 

Bruce Monnin: GM (19th Year)

1998 GM of the Year

2 Top Six GM  nominations


Email GM


 

 

 

 

Links:

BGG Link AREALaurels

 

   

Seven Springs joins the PGA tour … that is the Poor Golfers Association! Where you can be the newest wearer of the BPA green jacket! Come enjoy our expanded gallery with seating sufficient for a record turnout.

It is an event that draws people who have rarely played games before, most (but not the discerning part) of the BPA Board of Directors, and veterans of every convention since the first Avaloncon in 1991.

It is an event where even notoriously bad die rollers like Yoshikawa and Stein can reach the Final Four skins game.

It is an event that makes Don Greenwood cringe at the folly of the human race.

That is Pro Golf! Come to either get all those bad dice rolls out of your system for the rest of the week, or hope to ride your current wave of dice luck to become the Tiger Woods of the WBC … without the lawsuits! But Pro Golf is a late night ending event with no midnight breaks. You must play through to the wee hours if you wish to wear the green.

The Thursday late night die rolling tradition lives on. All players will play the first 18 holes on the Pebble Beach course, which will be provided by the GM. All groups must consist of at least three players and all players must sign the scorecard upon completion of the 18 holes before submission to the GM.

An extensive demo will be run by assistant GM Rob Drozd which may take up to five minutes to complete, but only if you take notes.

All golfers used again this year will be from 2003, 2004 and 2005 golfer cards. That means there will be many golfers fans of the sport may recognize.

The four lowest scores will be matched for a skins game final on the first 12 holes of the new lengthened 2002 Augusta National course.

Any ties for determining the four Skins game players will be resolved using a sudden death playoff beginning on the Muirfield Village course.

If the Skins Game is tied after 12 holes, sudden death will be played between the tied players only starting on hole #13 of the new lengthened 2002 Augusta National course.

First edition rules will be used, which means we are not using the Trouble or Gambling rules, nor will the roll of doubles allow players to ignore parenthesized negative modifiers to shots as in the second edition.

Even if you do not compete in the tournament or advance past the preliminary round, you might want to hang around to observe the Skins game final. It is played with big foam dice that can be viewed by all, at a new site still to be determined. A commentator may even be providing a shot by shot account. Spectators have more fun than the participants since they don't have the pressure of halving the hole to keep their plaque hopes alive. A good time is had by all!

 
 
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