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Small World (SMW)

You may play if you have read the rules, played previously, or participated in a scheduled demonstration. The GM will be available for one hour in Exhibit Annex to teach the game. Be on time. The GM will remain for only 15 minutes if no one is present.

Demo: First Saturday @ 9 & First Saturday @ 12 - Exhibit Annex T7

Heat 1: First Saturday @ 10 – Ballroom
Heat 2: First Saturday @ 16 – Ballroom
Heat 3: First Sunday @ 9 – Ballroom
Semifinal/Final: Monday @ 19 - Evergreen


Jay Spencer: GM (2nd Year)

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In Small World players vie for conquest and control of a board which is too small to

accommodate them all.  Picking the right combination of fantasy races and unique special powers, players must rush to expand their empires - often at the expense of weaker neighbors. They must also know when to push their own over-extended civilizations into decline and ride new ones to victory.

Games run typically about 90 minutes.  This is a very easy game to learn, but mastery takes longer given the large number of race and power combinations.  It is a great introductory Euro-type game with a light feel but enough strategy to keep many players coming back time and again. If you are unable to make it to the demo, please feel free to reach out to me by e-mail and I will try to arrange for another time to teach the game to you.  It should only take about 15 or 20 minutes before you are ready to go.

Tournament rules:

We will be playing 4-player games as much as possible during the heats, with 3-player or 5-player games as needed. The default game is the original Small World without race or power expansions.  A few people needed to go back to their rooms to retrieve their copies last year so please bring your copy of the game if you have one.

Players will select turn order randomly at the start of each game since turn order is a tiebreaker.  Specifically, after applying the game-rule tiebreakers, if there is still a tie, the winner is the one with the latest turn order.

The game winner is responsible for turning in the summary sheet at the end of each game but the final (I will complete the form during the final since I will not be playing in the event).

The semifinals will consist of five 4-player games, and the winners will advance to a 5-person final.  The 6th place overall finisher will be the player who finished second in the semifinal round to the eventual champion.

Last year several alternates made it into the semifinals due to no-shows, so I encourage everyone on the alternate list to come to the start of the semifinal.  I will post an updated ranking after each heat.

After a year hiatus, Days of Wonder is again providing special prizes to semifinal winners. These include expansions, collectible figurines, and a Small World pocket encyclopedia.



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