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Star Wars Rebellion (SWR)

You may play if you have read the rules, played previously, or participated in a scheduled demonstration. The GM will be available for one hour in Exhibit Annex to teach the game. Be on time. The GM will remain for only 15 minutes if no one is present.

Demo: First Sunday @ 12 & Wednesday @ 17 – Exhibit Annex Table 3

Mulligan: First Sunday @ 13 – First Tracks Poolside
Round 1/5: Wednesday @ 19 – Maple Room
Round 2/5: Thursday @ 9 – First Tracks Slopeside


Chris Kizer: GM (1st Year)

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BGG Link Laurels



ROOM CHANGE: Note that Round 2 is in a different room

Long ago, in a galaxy far, far away . . . .

It is a period of civil war. Rebel forces, striking from a hidden base, seek to inspire other systems to rebel against the mighty Galactic Empire. The Empire is far from helpless, and has deployed their greatest super-weapon, the Death Star, to seek out and destroy the Rebel base.

Star Wars: Rebellion captures the excitement of the original trilogy Star Wars movies. The Alliance must develop their reputation by completing top-secret missions against the Empire’s infrastructure. But they are massively out-gunned by the Empire, and must carefully protect the location of their hidden base. The Empire, buoyed by the industrial power of the galaxy, methodically searches for the Rebel base while quashing even the faintest hint of rebellion. It’s a race against time for both factions, pitting the Alliance’s ingenuity and diplomatic abilities against the propaganda and might of the Empire, with the fate of the galaxy in the balance.

At its best, Star Wars is about memorable characters, not political intrigue, and Star Wars: Rebellion is no exception. Both factions have access to a wide cast of characters to support their causes, including Luke Skywalker, Darth Vader, Mon Mothma, and Grand Moff Tarkin. These icons of the Star Wars universe will lead troops into battle both in space and on land, or will recreate key moments from the movies. And, in true Star Wars fashion, an opposing leader may appear at an unexpected moment to interfere with even the best laid plans. The result is a dynamic game where a single leader’s presence could shift momentum from one faction to another. Though the movies demonstrate one possible outcome, your game may not end the same way!

Event Format
This tournament is a Beginner Class game. Players are encouraged to familiarize themselves with the rules, or attend one of the scheduled Demo sessions, before play. The official Star Wars: Rebellion FAQ & Errata will be used in conjunction with the rulebooks. Should any questions arise, the GM and Assistant GMs will be happy to answer them.

Faction selection will be determined through a bidding system:
1. Players flip a coin or roll a die to determine who will bid first.
2. The winner selects a faction, and bids a number of Probe cards to play as this faction. NOTE: a player may bid 0 cards. For example, if Jenny bids 3 probe cards to play the Rebel Alliance, then at the beginning of the game, after setup but before the first Assignment phase, the Empire player will draw three probe cards. If Jenny bids 3 probe cards to play as the Empire, then she will skip the first three probe card draws she would have received. Thus, at the end of the first turn, she would draw 0 cards. At the end of the second turn, she would draw 1 card.
3. The other player may either raise the bid to a higher number, or pass. Bidding continues until a player passes. The winner will play their side, and note the appropriate probe card price on the score sheet.

All rounds will use the “First Game” setup on page 16 of the rulebook to facilitate setup. Players with a copy of the game are encouraged to arrive early to begin setup. After completing setup, both players will draw two starting action cards at random, and return the others to the box. Action cards will be used in all games. If both players agree, players may use the Advanced setup rules instead.

Tournament Information
The event will be single elimination continuous with a mulligan round. Each round will last 3 hours and 45 minutes. Any non-semifinal or final games that reach that point will be adjudicated. In the event of an adjudicated game, the GM will take into account the Rebel Base location, the Rebel influence, the Rebel mission cards in hand, the Empire's hand of probe cards, and the overall board position to determine a winner.

The Mulligan round will be randomly paired from the players present. Typically, a player who has a copy of the game will be paired with one who does not. Family and team members will be separated as best as possible. The Single Elimination rounds will be randomly assigned, taking into account team and family member status and splitting them as best as possible. Those who win the Mulligan round will automatically advance to the second round of single elimination.

During the single elimination, players will continue to play as their opponents win and become available. Mutually decided upon food breaks between the players are acceptable, but should last no more than 30-60 minutes and the GM needs to be notified so we do not slow down the tournament. So please be aware that your next round may start sooner than 4 hours after the previous round started due to the continuous format.

Odd number of participants (byes): In Round 1 and the Mulligan round, the GM will sit out if necessary to ensure an even number of participants. Since we all come to play and not to watch, byes will be assigned randomly as necessary. No player will receive more than one bye.

An eliminator will be used in lieu of a bye, if available. The GM will play that role if already knocked out of the single elimination. Otherwise, an assistant GM will be the eliminator if available. If all those are unavailable, then any willing player could be designated.

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