Despite the elimination of the pre-cons, Advanced Civilization will continue to offer the first heat on opening Sunday. With the continued rise in attendance, this event will be run as a HSW (Heats: Single Win) tournament. And finally, the game has grown a touch shorter, as the final space on the AST will be omitted during the Heats, ending the games after the 1500 point space is reached. The game will be played to the full duration in the Final.
Advanced Civilization is a game where each player starts with a single nomadic tribe with no skills. As the supreme leader, you use your abilities to grow and develop your people into a powerful empire. The question is - do you have what it takes to be written into history as an enlightened ruler of an Advanced Civilization? This is a challenging game requiring both skill and stamina. Players must manage their board position, financial accounts, their neighbors and the civilization advances. Excellent diplomatic, military and trading skills are needed. This year the format allows two opportunities to qualify eight players for the Final. The two heats will be eight hours long. We will do our best to assure that all games have six to eight players.
The Final will consist of the best eight players from the qualifying heats. If there are eight or fewer boards, each winner is guaranteed a spot in the Final, with any remaining spots going to the best runners-up (to be determined by % of the winning scores on their boards). For instance, a player who scored 3900 on a board with a winning score of 4000 would get 97.5%, but a player who scored 3700 on a board with a winning score of 3750 would be ranked higher at 98.7%. If there are more than eight boards, the Heats: Single Win advancement rules will apply.
To summarize, advancement is determined as follows:
- Most wins (two possible)
- Win in first heat entered
- Win in second heat entered
- Game specific tie breaker: Winning score as a percentage of the runner-up score
- Average finish in all heats entered (a 1st and 3rd equals 2 which will advance over a 1st and 4th that equals 2.5)
- Die roll
This method of advancement for heats allows all players (both winners and non-winners), but does not require them to play, in another heat. There is no disadvantage for participating in more than one heat.
WBC-SPECIFIC RULES OF PLAY
At the beginning of the game, all non-tradable calamities are shuffled into the bottom three cards of their stack. This only occurs at the beginning of play. After that point, these calamities are placed at the bottom of the draw pile when they are returned. The heats will use the draw cards and choose nations, system for selection of empires. Once you advance to the Final, it is assumed that you are skilled enough to play any country. Therefore, civilizations will be chosen by random draw from a bag. Trading of positions will be allowed prior to play.
Asia is out of play for all games. All games are to use the Western Expansion Map.
6-player games will use the Western portion of the board, with Africa, Iberia, Illyria, Thrace, Assyria, and Egypt being the available nations.
7-player games will use the entire board, including the Western Expansion with Africa, Iberia, Illyria, Thrace, Assyria, Babylon, and Egypt being available.
6-and 8-player games use 47 tokens. 7-player games use 55. Please ensure you are using the proper number. Anybody caught using too many tokens will have to play short by that same amount for the remainder of the game.
If the GM team determines that you are being abusive to the other players, or otherwise exhibiting poor sportsmanship, you run the risk of receiving an AST penalty or expulsion. The game is supposed to be fun, let us keep it that way.
The pbem page is located at http://bpaciv.rol-play.com/
Online tutorials are also available. These are not substitutes for the scheduled demonstrations, but are highly recommended for new players.
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