The rules for the tournament will be "straight out of the box" with powers/leaders randomly determined.
Although the GM/ Assistant GM will attempt to call out the time as needed, all players are responsible for knowing when games are expected to be complete. All games must be set up and started within ten minutes of the official start signal from the GM. No further entries will be allowed once all players have been assigned a table.
The GM and/or Assistant GM will attempt to collect the score sheets AT THE INDIVIDUAL GAME TABLES to verify that all information is complete, BUT EACH PLAYER is responsible for verifying that their data is correct and complete. Wins and tie-breaker order is used for both entry into and ranking into the semifinal or Final round (see below). Higher ranking from superior Heat performances, determine the choice of power/leader.
Players can enter one or both Heats without.
Players in both heats, semifinals and final rounds are expected to be checked in (or in line to check in) and ready to play by the officially posted start time. The semifinal round will advance winners of 3 games with 9 players, with the winners of the semifinals advancing to the 3 player final. Semifinal games are expected to start promptly at the GM's signal. Eligible players not ready to play at that time may forfeit their seat to an alternate player. Requests for minor delays must be made to the GM prior to the start signal. Delays (of no more than ten minutes) may be granted by the GM, but only with unanimous consent of those playing in the delayed game.
The Final will be held at the posted time unless unanimously agreed upon by the finalists and the GM. Any requests to move the Final must be made immediately after the finalists and alternates are posted and a decision will be made immediately. Changes to the Final schedule will be posted with the list of finalists and alternates. Finalists and alternates will be notified directly when possible. The Final will start promptly and an alternate (or alternates) will be seated if necessary to fill the table.
HEATS: Most Wins (HMWG). The following tiebreakers (in order) will be used to determine advancing players:
1. Most Wins (total from both heats entered)
2. Win in first heat entered
3. Win in second heat entered
4. Most Wins under involving victory by defeating both Germany and Japan
5. Average finish in all heats entered.
6. High dice roll