Dominion is the granddaddy of deck building games. Starting with a basic deck, representing their starting kingdom, players acquire new and better cards, expanding their options for future turns. Eventually they acquire victory cards, which slow their progress, but are the only things that matter in the end. Each game is different from those that came before, with only a small portion of Dominion's cards being present in any game.
Heats in this year's tournament can be played with any or all of the following expansions:
- Dominion (1st or 2nd edition)
- Intrigue (1st or 2nd edition)
- Seaside
- Prosperity (no Colony/Platinum)
Players who own these are encouraged to bring their copies. Ten Kingdom cards from those available will be randomly selected for each game.
Buying out all of the Provinces or any three supply piles will end the game. The player with the most victory points wins. If tied, the player who has taken less turns wins. If still tied, in a heat game, both players will be considered winners. In elimination games, the player with the later starting Turn Order will be the winner.
Winning two or more heats guarantees a spot in the quarterfinals. Players with one win, using the tiebreakers below, will be included to fill up to the next of 27, 36, 48, or 64 players.
Tiebreakers for playoff advancement:
- Most Wins
- Best non-win finish (by percentage of winning score)
- Best margin of victory (over second place)
- High dice roll
Quarterfinals will be played using the same sets as the heats, but will introduce bidding for turn order. In a randomly selected sequence, players will bid in half-VP increments for their seat of choice. If outbid, you may bid again for a seat when it is your turn. Once all seats have a bid, those bids are final, and will be deducted from the final scores. Semifinals will be played on GM-provided sets. The finals will have a GM-provided set and will also feature special rules, which will not be revealed until the finals.
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