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Five Tribes (5TR) Links   Last updated May 26, 2019.
Class B: Beginning Players Welcome You may play if you have read the rules, played previously, or participated in a scheduled demo. Be on time for the scheduled demonstration. The GM will remain for only 15 minutes if no one is present.
Schedule  GM: Allan Jiang (1st Year)
Round Day Start Time Duration Location
Demo 1/3FSa171Exhibit Hall Annex 3
Demo 2/3Mo141Exhibit Hall Annex 1
Demo 3/3We191Exhibit Hall Annex 5
Heat 1/3FSa182Seasons
Heat 2/3Mo152Seasons
Heat 3/3We202Seasons
2019 Tournament Format HMW

Five Tribes is an innovative remake of the age-old game Mancala by award-winning designer Bruno Cathala. The 5x6 game board starts with 3 meeples on each tile. Each turn, you pick up all the meeples from a tile of your choice and drop them off, one at a time, en route to another tile. You then take 2 actions, based on your ending tile and the color of the last meeple you placed.

The mechanics are incredibly simple to learn - beginners are encouraged to attend the demo and then give the game a try. Last year, a beginner learned the game at the demo and then made it all the way to the finals! And while Five Tribes is easy to learn, its seemingly unlimited number of possible moves and its multiple ways to score keep experienced players coming back to this strategically satisfying game.

Tournament rules:

We will use 4-player games as much as possible during the heats, with 3-player games as needed. The default game is the original Five Tribes without any expansions or promo cards. As specified in the rules, players will draw randomly for initial Bidding Order.

During the heats, a tie for first will be treated as a win for all players involved, and a tie for second as a second-place finish for all players involved. Ties in the semifinals and finals will be broken in favor of the player who was earlier in the Turn Order on the final round of the game (as suggested by designer Bruno Cathala on BGG).

Tiebreakers for advancement to semifinal are:

  1. Most Wins
  2. Most Second Place Finishes
  3. Smallest Margin of Loss (by %) in your closest Second Place Finish
  4. Largest Margin of Victory (by %) over runner-up
  5. Highest Single-game Score (adjusted by x0.75 for three player games)
  6. Die Roll

The semifinal round will consist of four 4-player games. The top four qualifiers will be seated at different tables. The winners will advance to a 4-player Final.

A FAQ with common rules questions is available at: Rules questions will be adjudicated as per the FAQ. Paper copies will be available at the tournament.