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1776 (776) Links Email GM Last updated June 29, 2019
Class B: Beginning Players Welcome You may play if you have read the rules, played previously, or participated in a scheduled demo. Be on time for the scheduled demonstration. The GM will remain for only 15 minutes if no one is present.
Schedule GM: Steve Packwood (1st Year)
Round Day Start Time Duration Location
Demo 1/1Tu121Exhibit Hall Annex 3
Round 1/7FSa96Winterberry
Round 2/7FSu96Winterberry
Round 3/7Mo96Winterberry
Round 4/7Tu96Winterberry
Round 5/7We96Winterberry
Round 6/7Th96Winterberry
SemifinalFr96Winterberry
FinalSa96Winterberry
2019 Tournament Format  Swiss Elim

All rounds - any mutually agreed upon scenario may be played. The default scenario is the first 9 months of the Campaign Game using all optional rules except Superior British Firepower and Inverted Counters.

The players will bid for the British side. Both players roll one die and the player with the higher die roll starts the bidding. If the die rolls are tied, re-roll until one player gets a higher roll. The winner of the die roll then bids the number of strategic towns he will control as the British side to obtain victory. The opposing player must then beat that bid if he wants to play the British side. The players continue to bid in turn until one of the players no longer wants to bid. The player with the high bid then takes command of the British units. The British player wins by controlling the number of strategic towns bid at the end of the September 1776 American turn; the American player wins if the British player controls fewer towns than the bid.

For victory conditions only, Montreal and Quebec both count as strategic towns for a total of 24 possible strategic towns in the game.

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