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Amun-Re (AMR) Links   Last updated May 18, 2019
Class B: Beginning Players Welcome You may play if you have read the rules, played previously, or participated in a scheduled demo. Be on time for the scheduled demonstration. The GM will remain for only 15 minutes if no one is present.
Schedule  GM: Robert St. Pierre (1st Year)
Round Day Start Time Duration Location
Demo 1/2FSu171Exhibit Hall Annex 3
Demo 2/2Mo91Exhibit Hall Annex 1
Heat 1/3FSu182Grand Ballroom
Heat 2/3Mo102First Tracks Center
Heat 3/3Th92Grand Ballroom
SemifinalTh192Alpine
FinalFr172Alpine
2019 Tournament Format HMW

Welcome to ancient Egypt, land of the pyramids.

Amun-Re is an auction game for 3-5 players by Reiner Knizia. In the game, players compete in auctions for Egyptian provinces and then use actions to improve their provinces with farms and pyramids. Once per round, players sacrifice to Amun-Re with the hope of gaining rewards for their generosity. Halfway through the game (3 rounds), the Nile floods and provinces are swept away, only to be fought over again in the New Kingdom (3 more rounds). Scoring occurs after the third and sixth rounds. Players must make careful bids, use cards wisely, and build pyramids efficiently to win.

Tournament Structure

There will be three heats, a semi-final, and a final.

Heats:

During the three heats, 3-player games will be avoided if at all possible, and 5-player games will be preferred.

After the three heats, the players will be ranked using the following tiebreakers:

    1. Most Wins
    2. Best Finish
    3. 2nd Best Finish
    4. Among those who won a game, largest margin of victory over 2nd place in percentage terms. Among those who didn't win a game, narrowest margin of loss in percentage terms.
    5. Average finish in all heats entered.
    6. Random

Semifinal:

The top 25 heat winners will qualify for the semi-final. Alternates will be taken in ranked order as necessary to fill the field to 16, 20, or 25 players.

Note that it is likely that all game winners will advance.

During the semifinal, players will be assigned to tables based upon their heat ranking:

  • 16 Player Semi-Final
    • Table 1: 1, 8, 9, 16
    • Table 2: 2, 7, 10, 15
    • Table 3: 3, 6, 11, 14
  • 20 Player Semi-Final
    • Table 1: 1, 10, 11, 20
    • Table 2: 2, 9, 12, 19
    • Table 3: 3, 8, 13, 18
    • Table 4: 4, 7, 14, 17
    • Table 5: 5, 6, 15, 16
  • 25 Player Semi-Final
    • Table 1: 1, 10, 11, 20, 21
    • Table 2: 2, 9, 12, 19, 22
    • Table 3: 3, 8, 13, 18, 23
    • Table 4: 4, 7, 14, 17, 24
    • Table 5: 5, 6, 15, 16, 25

In cases where we end up with tables of unequal player count, the player count at each table will be randomly determined.

After the semi-final games, the semifinalists will be ranked by:

    1. Finish in the semi-final.
    2. The order of the winners doesn’t matter, so among those who didn't win a game, narrowest margin of loss in percentage terms.
    3. Ranking from the heat results.

The top five semifinalists advance to the final. The semi-final ranking also determines the 6th place finisher.

Note: Per convention rules, if a player qualifies to advance and chooses not to, they forfeit any prizes/laurels they may have been entitled to.

Rule Modifications & Clarifications:

  • Game Setup
    • Randomly determine seat order and start player.
    • In any potential 4-player (or 3-player) games (heats or semi-finals), each individual game will draw and expose the three (or six) unused provinces during setup. This will be done to reduce luck of the draw impacting strategies. Regardless of the exposed provinces, there will be no other changes in game play and all power cards will be considered playable as designed.
    Items in both Phase 3 and Phase 5 should always be performed in the same order: cards, farmers, and then bricks.
  • When drawing power cards during the purchasing phase (Phase 3) or as a reward during the sacrifice (Phase 5), each player must state in advance how many cards he or she will draw. Players are allowed to look at their cards before deciding how many farmers and/or bricks to purchase/receive.
  • Single Game Tiebreakers (Note that this differs from the rulebook.):
      1. Number of Bricks
      2. Number of Pyramids
      3. Number of Farmers
      4. Gold
      5. Reverse final turn order
  • Deal making / negotiating is prohibited. Players may neither agree in advance to “share” the bonus points for pyramid-building, to make/change particular sacrifices, etc., nor engage in other forms of collusion/coercion. If a player(s) is found to be attempting to coerce another player, they will be disqualified from advancing to the next round regardless of game outcome. As this may be a subjective policy, the GM and Assistant GM's must unanimously agree such an infraction warrants disqualification.
  • Player Responsibilities
    • Table talk should be kept to a minimum.
    • As Amun-Re can run to time if players let it, please be mindful of the pace of play, and, if necessary, politely push for faster play to keep the game on track so it finishes on time. If needed, call over the GM.
    • It is the responsibility of all players to verify before playing that the game setup is correct and that there are no missing or extra components. If during the course of the game it is found that the game is not complete, then the players will finish the game as is.
    • It is the responsibility of all players to verify the completeness and accuracy of the scoresheet before it is turned into the GM, who will accept it as is. Please double check your math!
    • The game winner is to return the following to the GM at the end of the game:
      • The completed scoresheet
      • Any table numbers, playing cards, etc. used to assign players to tables.

Adjudication Rules

Note that up to about 10 minutes of the 2 hour time slot maybe used to kick-off the heat / semifinal. So please keep the non-scoring rounds (1, 2, 4, and 5) to about 15 minutes, and the scoring rounds (3 and 6) to about 20 minutes.

As necessary the GM will impose time limits per player turn.

The GM will announce the 15 minute to end of time period mark. At which point any games still in progress are to impose a time limit on each player turn appropriate to finish the game in 10 minutes.

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