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Battle Cry (BCY) Links Email GM   Last updated May 26, 2019.
Class B: Beginning Players Welcome You may play if you have read the rules, played previously, or participated in a scheduled demo. Be on time for the scheduled demonstration. The GM will remain for only 15 minutes if no one is present.
Schedule  GM: Mike Stanley (2nd Year)
Round Day Start Time Duration Location
Demo 1/1FSa181Exhibit Hall Annex 2
Round 1MFSa201First Tracks Poolside
Round 1/6Sa92First Tracks Poolside
Round 2/6Sa111First Tracks Poolside
Round 3/6Sa121First Tracks Poolside
Round 4/6Sa131First Tracks Poolside
Round 5/6Sa141First Tracks Poolside
FinalSa151First Tracks Poolside
2019 Tournament Format Single Elimination with Mulligan

Rule 1 – BRING A COPY OF THE GAME! If you are flying and concerned about space, just bring the contents of the box. You don’t need to bring the box.

Round 1 will feature a mulligan round on the First Saturday. You’ll play the same battle twice versus the same opponent, one game as the Confederate and one game as the Union. If you win both games, you advance to round 2. If each player wins once the winner will be (1) the player capturing the most total flags across both games; if tied, (2) the player killing the most figures across both games; and if still tied (3) decided by a die roll. Winners are eligible to advance to Round 2 on (the second) Saturday at 11:00 am for single elimination play. If you lose the mulligan, you can try again in round 1 at 9:00 am on the second Saturday, same procedure as for the mulligan (although a different scenario.) You may play in either or both round 1 sessions.

Round 2 and succeeding rounds are single elimination and will each consist of a single game against a random opponent. While the GM selected what he feels are balanced scenarios, some may feel differently about certain scenarios. If both players want to play the same side, the following bidding procedure will be used. Both players will roll all the battle dice. The player who rolls the most crossed sabers will bid first; if the number of crossed sabers is tied, re-roll until there is not a tie. What you are bidding is the number of card discards you will give your opponent so that you can play the desired side. Zero is a valid bid. When a player does not want to raise the bid, the bidding is over, and that player takes the other side and is awarded the bid number of discards he may take during the game. A discard means that he may at any time during his turn discard a card from his hand and replace it with a new card from the deck. This can be done across several turns or all in one turn, but once you reach the number of discards bid, you are done for the game.

The battle scenarios will be:
  • Round 1 mulligan: Shiloh
  • Round 1: First Bull Run
  • Round 2: Chickamauga
  • Round 3: Pea Ridge
  • Round 4: Second Bull Run (Brawner’s Farm)
  • Round 5: Kernstown (if needed)
  • Final: Gettysburg (Devil’s Den & Wheat Field)

  • All scenarios can be found in both the first (Avalon Hill/Hasbro) edition and the second (Wizards of the Coast/Hasbro 150th Civil War Anniversary) edition of the Battle Cry rule book. The second edition of Battle Cry will be the default edition for the tournament, but efforts will be made to accommodate owners of the first edition, particularly in the early rounds.

    There will be a time limit of one hour per game. Games not finished in one hour will be subject to adjudication.