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Britannia (BRI) Links Email GM Last updated May 19, 2019
Class B: Beginning Players Welcome You may play if you have read the rules, played previously, or participated in a scheduled demo. Be on time for the scheduled demonstration. The GM will remain for only 15 minutes if no one is present.
Schedule GM: James Jordan (21st Year)
Round Day Start Time Duration Location
Demo 1/1We101Exhibit Hall Annex 2
Heat 1/3We125Rathskeller
Heat 2/3Th125Rathskeller
Heat 3/3Fr95Rathskeller
SemifinalFr155Rathskeller
FinalSa95Rathskeller
2019 Tournament Format  HSW

Look back into the mists of time … the southern coast of England looms above a dreary channel. Rising from the mist, Roman legions march steadily ashore to sweep across England. Inexorably they cross the countryside, building their forts everywhere. For a time, an uneasy peace is enforced over the land. When civil wars call the legions home, they leave the verdant fields of Britain open to the Saxon, Angle and Jute invaders. Only the Romano-British stand for the old rule...and their dreams of kingdom are swept away by the fresh blood of the invaders. Complacency settles over the middle kingdoms. The Welsh entertain ideas of ruling York, and the Picts and Scots squabble in the north. But the Angles and Saxons settle into parrying for predominance so that each might take the title of Bretwalda and farming is the prevailing occupation.

Then the storms begin again! The Danes and the Norsemen strike into long settled territory and the struggle for dominance flares once more. Again, new invaders come to call at the shores of England, this time the Normans, Dubliners and Norwegians. The endgame isn't settled until the last ruler commands his armies.

Four people control the fate of England, but only one will stand at the end to Rule Britannia! The top 16 winners in the heats advance to the semifinals. You need only play in one heat, but may play in as many as you wish.

ADVANCEMENT TIEBREAKERS: In Multiple Entry, Single Elimination events for multi-player games, players possibly qualify for Single Elimination play in the second round by winning any of up to four preliminary Heats. Occasionally, players may advance without winning a heat. Players can enter one or more Heats without limit. All events for most multi-player games consist of three rounds; an opening Round consisting of two to four Preliminary Heats, a semifinal and a Final. The semifinal round will advance a predesignated optimum number of players to fill the second round; i.e., 25 players for a 5-player game, 16 players for a 4-player game, etc. but in all cases will advance no more than half of all players participating in the Preliminaries. If insufficient players advance to warrant a semifinal round, the scheduled semifinal will become the Final.

Heats Tiebreakers - Standard tiebreakers used to trim the field or identify alternates to complete the field, as listed below in the following order:
1 Win in first Heat entered;
2 Most Wins (e.g., total in all heats entered);
3 Win in second Heat entered;
4 Win in third Heat entered;
5 Win in fourth Heat entered;
6 GM specific tiebreaker, highest runners-up, determined by runners-up's percentage of the winning score;
7 Average finish in all heats entered (e.g., a 2nd and two 3rds = 2.67 and beats two 2nds and two 4ths = 3); and
8 High dice roll.

Additional Prizes: As always, additional plaques for closest wins in the heats will be distributed. There will also be the usual high score in the heats plaques for semifinalists. Naturally, the Ethelraed Unraed award will also be awarded to the semifinalist with the lowest score in the heats. Beyond that, the usual period prizes of books or something else period related will be given to the finalists.

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