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Circus Maximus (CMS) Links Email GM Last updated May 19, 2019
Class B: Beginning Players Welcome You may play if you have read the rules, played previously, or participated in a scheduled demo. Be on time for the scheduled demonstration. The GM will remain for only 15 minutes if no one is present.
Schedule GM: Josh Githens (1st Year)
Round Day Start Time Duration Location
Demo 1/1We91Exhibit Hall Annex 3
Heat 1/4Mo133Foggy Goggle Front
Heat 2/4Tu183Foggy Goggle Front
Heat 3/4We193Foggy Goggle Front
Heat 4/4Fr93Foggy Goggle Front
SemifinalSa103Foggy Goggle Front
FinalSa183Foggy Goggle Front
2019 Tournament Format  HWO

Lash your way to victory in classic Ben Hur style or body surf across the finish line.

Circus Maximus details the chariot races that occurred in ancient Rome. Teams race around the track three times to determine victory. Players prepare for the race by selecting the composition of their team of horses, their rider's skills, and the type of chariot that will be driven. Once the race begins the players are free to do as they wish to hamper the other racers including whipping the rider, ramming chariots with scythed wheels, smashing into horses, and running over crashed opponents.

This is horse racing with an attitude from the days when charioteers were super stars.

Four Heats and a Final will be run using traditional Circus Maximus rules.

There will be 15mm miniature horses and chariots for up to seven large tracks. The Heats will consist of up to seven races each, with nine drivers per table and only the winners advancing.

Should more players attend any Heat than can be accommodated on seven boards, preference will be given to those who have not yet played in a Heat.

Additional Prizes: Various Themed Prized will be awarded