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Dominion (DOM) Links Email GM   Last updated June 24, 2019.
Class B: Beginning Players Welcome You may play if you have read the rules, played previously, or participated in a scheduled demo. Be on time for the scheduled demonstration. The GM will remain for only 15 minutes if no one is present.
Schedule  GM: Duncan McGregor (4th Year)
Round Day Start Time Duration Location
Demo 1/1FSa181Exhibit Hall Annex 3
Heat 1/3FSa201Seasons
Heat 2/3FSu181Wintergreen
Heat 3/3FSu191Wintergreen
QuarterfinalMo171Foggy Goggle Front
SemifinalMo181Foggy Goggle Front
FinalTu221Laurel
2019 Tournament Format HMW

IMPORTANT: Bring your copy of the game! We have had to turn people away from heats in each of the last two years due to lack of copies. Bringing a copy guarantees that this will not happen to you!

Dominion is the granddaddy of deck building games. Starting with a basic deck, representing their starting kingdom, players acquire new and better cards, expanding their options for future turns. Eventually they acquire victory cards, which slow their progress, but are the only things that matter in the end. Each game is different from those that came before, with only a small portion of Dominion's cards being present in any game.

Heats in this year's tournament can be played with any or all of the following expansions:

  • Dominion (1st or 2nd edition)
  • Intrigue (1st or 2nd edition)
  • Seaside
  • Prosperity (no Colony/Platinum)

Players who own these are encouraged to bring their copies. Ten Kingdom cards from those available will be randomly selected for each game.

Buying out all of the Provinces or any three supply piles will end the game. The player with the most victory points wins. If tied, the player who has taken less turns wins. If still tied, in a heat game, both players will be considered winners. In elimination games, the player with the later starting Turn Order will be the winner.

Winning two or more heats guarantees a spot in the playoffs. If 16 or less players have two wins, then we will proceed directly to the semifinals; with more, quarterfinals will be played. Players with one win, using the tiebreakers below, will be included to fill up to the next of 16, 27, 36, 48, or 64 players.

Tiebreakers for playoff advancement:

  • Most Wins
  • Best non-win finish (by percentage of winning score)
  • Best margin of victory (over second place)
  • High dice roll

Quarterfinals and semifinals will be played using the same sets as the heats, but will introduce bidding for turn order. In a randomly selected sequence, players will bid in half-VP increments for their seat of choice. If outbid, you may bid again for a seat when it is your turn. Once all seats have a bid, those bids are final, and will be deducted from the final scores.

The final will have a GM-provided set and will also feature special rules, which will not be revealed until the final.

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