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Last updated June 28, 2019
 
Want to learn a recently released game, play a variant of your favorite game, playtest an upcoming design, or revisit an old classic? If so, these special game events are for you. Fellow members have submitted these opportunities to participate in none tournament events of some of their favorites, new and old. Come join them to add new favorites to your play list, reconnect with the games you used to play, or try a new game or variant. Find a map of locations for the non-tournament game demonstrations.

Affliction: Salem 1962 (Daniel Hundycz)

Affliction is a historically accurate low luck game about the Salem Witch Trials of 1692. Players represent a faction within the town or village of Salem. Influence is used to bring colonists into the faction, ask the Governor for protection, have the Magistrate arrest those you accuse, or to encourage Cotton Mather to spread suspicion. Affliction is a highly interactive worker placement game with an engine building and engine disruption mechanic. Affliction: Salem 1692 has received fantastic national reviews. https://dphgames.com/affliction

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Sa121Exhibit Hall Annex 2

 

Ancient Civilizations of the Inner Sea (Fred Schachter)

Demonstration of Mark McLaughlin's upcoming game. Ancient Civilizations of the Inner Sea is an exciting, easy-to-learn, easy-to-play but challenging to master abstract game in which players guide the renowned and legendary civilizations that surged and receded around the shores of the Mediterranean, which the Romans aptly called the Mare Internum, or Inner Sea.

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Fr132Exhibit Hall Annex 2
Fr162Exhibit Hall Annex 2
Sa92Exhibit Hall Annex 2
Su102Exhibit Hall Annex 2

 

Ancient Civilizations of the Middle East (Fred Schachter)

Demonstration of Mark McLaughlin's follow-up game to Ancient Civilizations of the Inner Sea.

DayTimeDurationLocation
Fr232Exhibit Hall Annex 2
Sa142Exhibit Hall Annex 2

 

Banish the Snakes (Kevin McPartland)

Demonstartion of Upcoming Game by Designer Kevin McPartland.

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--Th152Exhibit Hall Annex 5
--Fr92Exhibit Hall Annex 5

Berlin Airlift (John Poniske)

Demonstartion of Upcoming Game by Designer John Poniske.

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Th131Exhibit Hall Annex 6

Black Eagles (John Poniske)

Demonstartion of Upcoming Game by Designer John Poniske.

DayTimeDurationLocation
Fr102Exhibit Hall Annex 6

Bleeding Kansas (Doc Cummins)

Intro seminar with an overview of game and game design followed by guided play/demo.

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We131Exhibit Hall Annex 6

Command & Colors: Napoleonics - Epic (John Kirk)

Multiplayer Command & Colors: Napoleonics scenario.

DayTimeDurationLocation
Th154First Tracks Slopeside
Fr154First Tracks Slopeside
Sa154First Tracks Slopeside

Devil Dogs at Belleau Woods (John Poniske)

Demonstartion of newly released Game by Designer John Poniske.

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Sa102Exhibit Annex 6

Fall of Siam (J. Poniske)

Demonstartion of upcoming Game by Designer John Poniske.

DayTimeDurationLocation
Tu101Foggy Goggle Front

Fire on the Mountain (John Poniske)

Demonstartion of newly released Game by Designer John Poniske.

DayTimeDurationLocation
We102Exhibit Annex 6

Hitler's Reich (Fred Schachter)

Demonstration of Mark McLaughlin's latest game. No stacks of armies, no hexes, no overly-lengthy rules to learn - Hitler’s Reich takes five minutes to set up and two hours (or less!) to play. Players fight over Europe, across North Africa, the Atlantic and Mediterranean, and into Russia using a simple dice-enhanced conflict card comparison combat mechanism.

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Th152Exhibit Hall Annex 2

 

Illusions of Glory (Perry Silverman)

Demonstration of Designer Perry Silverman's card driven game applying Paths of Glory System to the Eastern Front of WWI.

DayTimeDurationLocation
Th162Exhibit Hall Annex 4
Fr102Exhibit Hall Annex 2
Sa102Exhibit Hall Annex 2

Mega Civilization (Nathan Barhorst)

Demonstration of Mega Civilization, Advanced Civilization for up to 19 players.

DayTimeDurationLocation
Tu912Foggy Goggle Front

Memoir ’44 Overlord: Canal de la Haute Colme (Sam Edelston)

Multiplayer Memoir ’44 Scenario.

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Sa104Foggy Goggle Front

Memoir ’44 Overlord: Counterattack at Carentan (Sam Edelston)

Multiplayer Memoir ’44 Scenario.

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Sa144Foggy Goggle Front

Memoir ’44 Overlord: Firefight at Neffe (Sam Edelston)

Multiplayer Memoir ’44 Scenario.

DayTimeDurationLocation
Fr234Foggy Goggle Front

Memoir ’44 Overlord: Operation Neptune (Sam Edelston)

Multiplayer Memoir ’44 Scenario.

DayTimeDurationLocation
Sa195Foggy Goggle Front

Memoir ’44 Overlord: Rzhev (Sam Edelston)

Multiplayer Memoir ’44 Scenario.

DayTimeDurationLocation
Th144Foggy Goggle Front

Metacheckers: Battlefield (Ed Bond)

MetaCheckers: Battlefield takes the basics of MetaCheckers and adds an innovative game board that can change its shape from game to game. The possibilities are endless.

DayTimeDurationLocation
Mo182Exhibit Hall Annex 5

Metacheckers: Soccer (Ed Bond)

MetaCheckers: Soccer uses the mechanics of MetaCheckers to turn a specialized checkerboard into a soccer field. Passing, stealing, penalties, goalie kicks, penalty kicks, just about anything possible on the soccer field can happen in this game.

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Mo202Exhibit Hall Annex 5

Pontiac's Uprising (John Poniske)

Demonstartion of upcoming Game by Designer John Poniske.

DayTimeDurationLocation
Fr162Exhibit Hall Annex 6

The Shores of Tripoli (Kevin Bertram)

Demonstartion of Kevin Bertram's new release. The Shores of Tripoli is a card-driven war game that plays in forty-five to sixty minutes. One side takes the Americans, who try to stop the Barbary pirates and perhaps even send the Marines in to take Tripoli. The other side takes the Barbary pirates and capture as many merchant ships as possible or even take on the frigates on the American navy.

DayTimeDurationLocation
FSu131Exhibit Hall Annex 1

Wits & Wagers Gameshow (Scott Buckwalter)

Play the game Wits & Wagers by North Star Games in a game show format. Players will form teams and answer trivia questions. Prizes are provided by North Star Games.

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Fr191Snowflake Forum