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Great Western Trail (GWT) Links Email GM   Last updated May 20, 2019.
Class B: Beginning Players Welcome You may play if you have read the rules, played previously, or participated in a scheduled demo. Be on time for the scheduled demonstration. The GM will remain for only 15 minutes if no one is present.
Schedule  GM: Scott Saccenti (2nd Year)
Round Day Start Time Duration Location
Demo 1/1FSa191Exhibit Hall Annex 1
Heat 1/3FSu123Seasons
Heat 2/3We153Seasons
Heat 3/3Fr173Wintergreen
2019 Tournament Format HMW

America in the 19th century: You are a rancher and repeatedly herd your cattle from Texas to Kansas City, where you send them off by train. This earns you money and victory points. Needless to say, each time you arrive in Kansas City, you want to have your most valuable cattle in tow. However, the "Great Western Trail" not only requires that you keep your herd in good shape, but also that you wisely use the various buildings along the trail.

Also, it might be a good idea to hire capable staff: cowboys to improve your herd, craftsmen to build your very own buildings, or engineers for the important railroad line.

If you cleverly manage your herd and navigate the opportunities and pitfalls of Great Western Trail, you surely will gain the most victory points and win the game.

Promos tiles/Rails to the North Expansion will be permitted in the heats, provided ALL players at such a table are interested. Players will be polled before the start of a heat to see if such interest exists, and tables will be formed to accommodate interested players provided even-numbered tables can be achieved. NO PLAYERS will be asked to play with promos/expansions; this is explicitly an opt-in. No promos/expansions will be permitted in the Semifinals or Final.

Random seating/turn order is in effect for the Heats. We will bid for turn order in the Semifinals and Final.

The first tie-breaker in the heats will be REVERSE original starting turn order. Leftover money after scoring is the second tie-breaker. In the Semifinals and Final, leftover money is the first tie-breaker, original starting turn order is the second tie-breaker.

Family members and team members will not be permitted to play at the same tables unless it is impossible to avoid.

Format will be Heats: Most Wins with GM-specified Tiebreakers

We will cut to the Top 16 ranked players, for four 4-player Semifinal games leading into a 4-player Final. If for any reason, a player who qualifies to play in the Final defers, we will take the best semifinal runner-up based on closest VP percentage loss.

Rank top scorers according to the following formula:

  • Win: 1000 points plus (your score/second place score)
  • Second place, 4-player game: 100 points plus 10 * (your score/winning score)
  • Second place, 3-player game: 50 points plus 10 * (your score/winning score)

Cumulative rankings will be published on the event kiosk during the week.