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Labyrinth: The War on Terror (LBY) Links Email GM   Last updated May 27, 2019.
Class B: Beginning Players Welcome You may play if you have read the rules, played previously, or participated in a scheduled demo. Be on time for the scheduled demonstration. The GM will remain for only 15 minutes if no one is present.
Schedule  GM: Trever Bender (1st Year)
Round Day Start Time Duration Location
Demo 1/1Fr201Exhibit Hall Annex 1
Round 1MFr212Maple
Round 1/4Sa102First Tracks Slopeside
Round 2/4Sa122First Tracks Slopeside
Round 3/4Sa142First Tracks Slopeside
FinalSa162First Tracks Slopeside
2019 Tournament Format Single Elimination with Mulligan

What could be better than playing Labyrinth, GMT's epic two-player card driven game of the war on terror? Playing its expansion: Labyrinth: The Awakening! This 2017 WBC tournament will be a hybrid tournament of Labyrinth and its expansion Labyrinth: The Awakening

If you haven't played Labyrinth: The Awakening, there will be a demo of the base game and the expansion before the tournament starts. Players who own the base game and expansion are strongly encouraged to copies of both to the tournament. Only players who bring a copy of at least the base game will be guaranteed entry.

The tournament format will be continuous single elimination with one mulligan round. Winners of the mulligan round will advance directly to Round 2; losers of the mulligan round will play each other in round 1. Beginning in round 2, players will be randomly paired to try to ensure that they did not play each other i,n the mulligan round. Players will be randomly paired in each subsequent round (with one exception, see disclosure statement below).

If there are sufficient copies of Labyrinth: The Awakening available, all games played will be played with the expansion. The scenario will be a single deck game of The Awakening (2010 scenario). Players will determine sides by agreement; if unable to reach an agreement, they will choose randomly. The final will be a two-deck game of The Awakening (2010 scenario).

If there are insufficient copies of Labyrinth: The Awakening, some players will be randomly chosen to play the base game against each other. Base game matches will be one-deck games of the Let's Roll! scenario. Players chosen to play base games will bid for the opportunity to play the Jihadist side. Players will determine the start bidder randomly. The start bidder may begin the bid at 0 or any whole number. The next player may accept the bid or bid higher. The bid winner plays the Jihadist side and the loser chooses selects a number of aid tokens to place in eligible countries at the start of the game with a maximum of one extra aid token per country.

The GMs will bring enough copies of the expansion to try to ensure that, if possible, no base games are played beyond the mulligan round and round 1.

Game length for all games except the final will be capped at 2 hours. Games still being played at the 2 hour mark will be adjudicated by the GMs.

Additional Prizes: Copy of Labyrinth: the Awakening to the winner and copies of the new Surge Scenario to all participants.