Trial Ballot Results
WBC Orphans/Preliminary Event List
WBC Tournament Previews
WBC Scheduling Tools
BPA Open Gaming
BPA Game Library
WBC Preregistration
Icon Key

Medici (MED) Links Email GM Last updated May 21, 2019
Class C: Coached Event Inexperienced players welcome. The game will be taught to anyone present at the scheduled starting time. GMs may also schedule a demonstration for the Event. Coached events generally require more time and effort to run and can be upsetting to more experienced players impatient with delays. Announce at the outset, that all players are expected to abide by the C rating and help newcomers.
Schedule GM: Jeff Cornett (7th Year)
Round Day Start Time Duration Location
Demo 1/2FSa191Exhibit Hall Annex 2
Demo 2/2We191Exhibit Hall Annex 2
Heat 1/3FSa201Wintergreen
Heat 2/3FSu221Wintergreen
Heat 3/3We201Wintergreen
SemifinalWe221Wintergreen
FinalWe231Wintergreen
2019 Tournament Format  HMW

Simple, easy to learn, fast play (60 minutes), but puzzling to play! Do you go for high hand, or the top of a pyramid? The more you play this game, the less you understand its strategy. That is because the secret to winning is to do the opposite of what everyone else is doing!

Come early, and have someone teach you to play. Then completely ignore any strategy advice you are given! The Mad Mike strategy works surprisingly often.

Ideally, all games will be 5-player games.

The GM-specific tiebreaker will be the margin of victory between the winner and runner-up in a game. If still tied, high die roll advances.

Table talk is allowed and even encouraged among players (but not spectators). However, new players would be wise to do exactly the opposite of whatever advice you are given!

Version Differences: More recent versions of the game have a couple differences from the German version. The following rules will be used:

    1. Players begin with 30 florins regardless of the number of players.
    2. The 5-florin bonus spot is not paid.
    3. The payment for high hand is as follows.
    • 4-players: (30, 20, 10, 0)
    • 5-players: (30, 20, 10, 5, 0)
    • 6-players: (30, 20, 10, 10, 5, 0)

We once had four finalists argue over who gets to play red. If players cannot agree over choice of colors, the youngest player chooses first. However, any player who brings their own custom-painted playing pieces can always use those colors. (Purple with pink polka dots is reserved for the GM.)

Links:

AREA

Map: