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New Frontiers (NFR) Links Email GM Last updated May 27, 2019
Class B: Beginning Players Welcome You may play if you have read the rules, played previously, or participated in a scheduled demo. Be on time for the scheduled demonstration. The GM will remain for only 15 minutes if no one is present.
Schedule GM: Jeremy Billones (1st Year)
Round Day Start Time Duration Location
Demo 1/1Mo91Exhibit Hall Annex 4
Heat 1/2Mo102Seasons
Heat 2/2Mo122Seasons
SemifinalMo192Laurel
FinalMo212Laurel
2019 Tournament Format  HMW
Game Overview:

In New Frontiers, a standalone game in the Race for the Galaxy family, players build galactic empires by selecting, in turn, an action that everyone may do, with only the selecting player gaining that action's bonus.

The developments to be used are determined during setup, allowing players to make strategic plans based on them before play begins. One group of eight developments is always in play. The game includes a suggested set of sixteen additional developments for your first game; in later games, players randomly select which side of eight double-sided "small" developments and eight double-sided "large" 9-cost developments to use during setup.

Many worlds that players can acquire have special powers, with these worlds being drawn from a bag during the Explore phase. Unlike in Race, in New Frontiers worlds need colonists to be settled, in addition to either payments or conquest.

Some worlds are "windfall" worlds and receive a good upon being settled. Others are production worlds and receive goods when the Produce action is selected. Goods can be traded for credits or consumed for victory points.

Play continues until one or more of four game ending conditions is reached. After all actions for that round have been done, the player with the most victory points from settled worlds, developments, 9-cost development bonuses, and VP chips earned from consuming goods wins.

Tournament:

There will be two heats with the top 16 advancing to the semifinal with the semifinal winners moving on to the final. If less than 32 players participate, the semifinal will not take place and the top 4 will advance directly to the final.

Advancement will be determined by the standard HMW guidelines with any GM specific tiebreakers explained prior to the start of each heat.

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