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Pirate's Cove (PRC) Links Email GM Last updated May 23, 2019
Class C: Coached Event Inexperienced players welcome. The game will be taught to anyone present at the scheduled starting time. GMs may also schedule a demonstration for the Event. Coached events generally require more time and effort to run and can be upsetting to more experienced players impatient with delays. Announce at the outset, that all players are expected to abide by the C rating and help newcomers.
Schedule  GM: Jason Fischer (5th Year)
Round Day Start Time Duration Location
Demo 1/1Mo171Exhibit Hall Annex 1
Heat 1/3Mo192Alpine
Heat 2/3Th172Grand Ballroom
Heat 3/3Sa152Grand Ballroom
SemifinalSu92Grand Ballroom
FinalSu112Grand Ballroom
2019 Tournament Format HMW

Come aboard and sail to Pirate's Cove... the legendary hideaway of thieving pirates and cutthroat buccaneers. The tales of those legendary pirates of old who have fought and survived these mysterious waters still haunt all those who yearn for a life at sea. Armed with a secret map and starting with a modestly outfitted sloop salvaged from a storm, you set sail to Pirate's Cove - your eyes filled with visions of treasure and fame, your lungs filled with the salty air of the High Seas.

Your objective: to battle for the rights to plunder and become the most famed and feared pirate the world has ever seen. To do so you will need to navigate shrewdly, fight recklessly and pillage mercilessly. You will gain fame by winning battles, burying gold and treasure, and bragging about your exploits at the Tavern. At the end of twelve months, the pirate with the most fame will be declared the most fearsome Pirate of the High Seas!

Email the GM for a sheet of rule clarifications and card sequence of play. Four heats advance 25 winners or alternates to 5-game semifinal. Tiebreakers to determine advancement will be standard WBC HMW rules as follows:

ADVANCEMENT TIEBREAKERS: In Multiple Entry, Single Elimination events for multi-player games, players possibly qualify for Single Elimination play in the second round by winning any of up to four preliminary Heats. Occasionally, players may advance without winning a heat. Players can enter one or more Heats without limit. All events for most multi-player games consist of three rounds; an opening Round consisting of two to four Preliminary Heats, a semifinal and a Final. The semifinal round will advance a predesignated optimum number of players to fill the second round; i.e., 25 players for a 5-player game, 16 players for a 4-player game, etc. but in all cases will advance no more than half of all players which participated in the Preliminaries. If insufficient players advance to warrant a semifinal round, the scheduled semifinal will instead become the Final.

Heats: Most Wins (HMW) - Standard tiebreakers used to trim the field or identify alternates to complete the field, as listed below in the following order:

    1. Most Wins (e.g., total in all heats entered)
    2. Win in first Heat entered
    3. Win in second Heat entered
    4. Win in third Heat entered
    5. GM specific tie-breaker: Most 2nds, 3rds, etc.
    6. GM specific tie-breaker: Higher number of players sunk
    7. High dice roll.

Additional Prizes: Lots of pirate themed booty, including plush pirate companions for 1st through 6th places!

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