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Transatlantic (TAC) Links   Last updated June 29, 2019.
Class B: Beginning Players Welcome You may play if you have read the rules, played previously, or participated in a scheduled demo. Be on time for the scheduled demonstration. The GM will remain for only 15 minutes if no one is present.
Schedule  GM: Chuck Ledger (2nd Year)
Round Day Start Time Duration Location
Demo 1/1Th191Exhibit Hall Annex 4
Heat 1/2Th212Grand Ballroom
Heat 2/2Fr122Grand Ballroom
SemifinalFr152Alpine
FinalFr172Alpine
2019 Tournament Format HMW

Game Overview:

From the opening of the Suez Canal in 1869 to the beginning of WWI in 1914, there was an amazing development of bigger, faster, and more modern steamships. Whereas in 1870 there are still many clippers around and the good old paddle steamer "Scotia" sails the North Atlantic, sea trade is dominated by the end of this era by huge vessels like "Mauretania"(Cunard), "Olympic"(White Star), or "Imperator"(Hapag).

In Transatlantic, 2 to 4 players lead their own shipping companies, which transport freight, mail, and passengers around the globe. They purchase new steamships from the market, each of them historical with their individual technical data (tons, knots etc.). Competition is tough, especially in the North Atlantic where winning the "Blue Riband" is not only a matter of prestige, but may also be a profitable investment. In order to let a shipping company flourish, purchasing the best steamships is not enough, if one fails to acquire enough coal bunkers and trade posts as well.

The game is driven by cards; on each turn, play one card and execute the related action. As new cards enter the game, build your individual deck of cards with new or improved possibilities. The task is to manage your merchant fleet most efficiently. It's a maritime strategy game with low luck, lots of interactive choices, and tough decisions.

Tournament:

There will be two heats with the top 16 advancing to the semifinals with the semifinal winners moving on to the final. If less than 32 players participate, the semifinal will not take place and the top 4 will advance directly to the final.

Advancement will be determined by the standard HMW guidelines with any GM specific tiebreakers explained prior to the start of each heat.

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