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Underwater Cities (UWC) Links   Last updated May 27, 2019.
Class B: Beginning Players Welcome You may play if you have read the rules, played previously, or participated in a scheduled demo. Be on time for the scheduled demonstration. The GM will remain for only 15 minutes if no one is present.
Schedule  GM: Brandon Buchanan (1st Year)
Round Day Start Time Duration Location
Demo 1/1Tu191Exhibit Hall Annex 3
Heat 1/2Tu203Seasons
Heat 2/2Fr93Seasons
SemifinalFr173Seasons
FinalFr203Seasons
2019 Tournament Format HMW

Game Overview:

In Underwater Cities, which takes about 30-45 minutes per player, players represent the most powerful brains in the world, brains nominated due to the overpopulation of Earth to establish the best and most livable underwater areas possible.

The main principle of the game is card placement. Three colored cards are placed along the edge of the main board into 3 x 5 slots, which are also colored. Ideally players can place cards into slots of the same color. Then they can take both actions and advantages: the action depicted in the slot on the main board and also the advantage of the card. Actions and advantages can allow players to intake raw materials; to build and upgrade city domes, tunnels and production buildings such as farms, desalination devices and laboratories in their personal underwater area; to move their marker on the initiative track (which is important for player order in the next turn); to activate the player's "A-cards"; and to collect cards, both special ones and basic ones that allow for better decision possibilities during gameplay.

All of the nearly 220 cards — whether special or basic — are divided into four types according to the way and time of use. Underwater areas are planned to be double-sided, giving players many opportunities to achieve VPs and finally win.

Tournament:

There will be two heats with the top 16 advancing to the semifinals with the semifinal winners moving on to the final. If less than 32 players participate, the semifinal will not take place and the top 4 will advance directly to the final.

Advancement will be determined by the standard HMW guidelines with any GM specific tiebreakers explained prior to the start of each heat.

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