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Five Tribes (5TR)   Last updated July 14, 2022
Class B: Beginning Players Welcome You may play if you have read the rules, played previously, or participated in a scheduled demo. Be on time for the scheduled demonstration. The GM will remain for only 15 minutes if no one is present.
Schedule  GM: Chris Wildes (1st Year)
Round Day Start Time Duration Location
Demo 1/1FSa111Exhibit Hall Annex Table #3
Heat 1/2FSa192Foggy Goggle Front
Heat 2/2Mo172Sunburst
2022 Tournament Format HMW-Points

Five Tribes is an innovative remake of the age-old game Mancala by award-winning designer Bruno Cathala. The 5x6 game board starts with 3 meeples on each tile. Each turn, you pick up all the meeples from a tile of your choice and drop them off, one at a time, en route to another tile. You then take 2 actions, based on your ending tile and the color of the last meeple you placed.

For this event there will be two heats, a semifinal, and a final. During the heats, 3 and 4 player games will be played, with 4 players preferred. No expansion content will be used for this event, only the base game components. Throughout the event, family members will be separated unless it is impossible to avoid.

We will use one rules variation for this event: When dealing meeples to the board during setup, if three meeples of the same color are dealt to a single tile, return them to the bag and redraw for that tile.

During the heats, a tie for first will be treated as a win for all players involved, and a tie for second as a second-place finish for all players involved. Ties in the semifinals and finals will be broken in favor of the player who was earlier in the Turn Order on the final round of the game (as suggested by designer Bruno Cathala on BGG).

After the two heats, the players will be ranked using the HEATS: MOST WINS – POINTS standard tiebreakers for advancement.

Assuming at least 32 total players, the top 16 players will qualify for the semifinal. Alternates will be taken in ranked order to fill the semifinal slots as needed. If there are fewer than 32 total players, the semifinal count will be the largest multiple of four that is less than or equal to half the total number of players. The top four seeds from the heats will be separated for the semifinal as much as possible.

Four players will advance to the final. If one (or more) finalist cannot attend the scheduled final, the GM will attempt to contact runners-up (in order of proximity to first place) from the semifinal games to ensure a 4-player final. If no suitable runners-up can be located, a 3-player final will be held. Final placement for non-finalists (5th and 6th place) will be determined by finishing position in the semifinal and then narrowest margin of loss by percentage.

A FAQ with common rules questions is available at: Rules questions will be adjudicated as per the FAQ. Paper copies will be available at the tournament.

HEATS: MOST WINS - POINTS (HMW-P):Tie-breakers are:

  1. Most Wins (e.g., total in all heats entered)
  2. Most Second Places
  3. Fewest total points behind first place in second place finishes. Not playing in a heat counts as an N/A for this criteria, not 0 points
  4. Fewest total points behind first place in all finishes. Not playing in a heat counts as an N/A for this criteria, not 0 points
  5. Fewest Heats
  6. High dice roll.