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1775: Age of Rebellion (775) Email GM Last updated June 27, 2022
Class B: Beginning Players Welcome You may play if you have read the rules, played previously, or participated in a scheduled demo. Be on time for the scheduled demonstration. The GM will remain for only 15 minutes if no one is present.
Schedule GM: Jeff Lange (6th Year)
Round Day Start Time Duration Location
Demo 1FSu101Exhibit Hall Annex Table #2
Round 1 MulliganFSu143Foggy Goggle Front
Round 1/7Mo102Foggy Goggle Front
Round 2/7Mo122Foggy Goggle Front
Round 3/7Mo142Foggy Goggle Front
Round 4/7Mo162Foggy Goggle Front
Round 5/7Tu182Foggy Goggle Front
Round 6/7Tu202Foggy Goggle Front
Round 7/7Tu222Foggy Goggle Front
2022 Tournament Format  SEM

The year is 1775. The American colonies are outraged over new taxes imposed upon them by Great Britain. They begin to stockpile arms and organize militia. On April 18th, militia members ambush a column of 700 British Redcoats ordered to seize stockpiled arms. 273 British soldiers are killed or wounded before they reach safety in Boston.

The American Revolution has begun!

Now you command the armies of the British Redcoats, English Loyalists, German Hessians, American Regulars, Patriots, French Regulars and Native Americans to decide the fate of the Americas. Share the fun in this light and fast paced game!

Format: 2 Player games using the campaign scenario

Tournament Rules & Optional Rules

OFFICIAL RULES: The official tournament rules in effect will be the interpretation of 1775 rules as set forth in Academy Games website. Copies of these will be available for players who need them prior to the start of the tournament.

AREA RATINGS: First round will pair randomly. Following rounds will pair based on colony differential from all rounds. All games will be AREA Rated. All players without an AREA rating will be given a starting rating of 5000 for tournament and recording purposes.

PAIRINGS: The specifics of the system are as follows:

  • All game results and player ratings will be posted and updated as results are reported.
  • Performance in the scenario will include win/loss and margin of victory.
  • If a scenario ends in a tie - both players will total all their faction cubes - The player with the most cubes remaining on the board will be declared the winner. If still tied - players will roll all faction dice against their opponent’s faction dice until only one player has a die remaining. If still tied, Players will flip a coin. NOTE: this has never happened.

SIDE DETERMINATION: The following procedure will be used to determine sides: Flip a coin - winner will pick a random faction from the bag and will play that side. The other player will have the opposing faction.


  • Byes will be prevented by allowing a three or four player contest to ensure all participants can participate in a round.
  • Per BPA GM Guidelines, If a bye is required in the first Round of a Single Elimination event, it should be given to the most recent past champion present, as listed on the event kiosk. If additional byes are necessary, they should be given in order of past champions until all past champions have a bye. A champion who elects to pass on his or her right to a bye is not allowed to postpone its use until later in the event. Any additional byes should be given to participants who have provided copies of the game. No person can receive a second bye until all remaining players have received one. Regardless of format, GMs must treat a bye as a full win.


Slow play is discouraged, and time limits will be enforced. When the time limit is up, players will be allowed to complete the game turn in progress. The player with the most Victory Points will be the winner. If VPs are tied the GMs will assess the tactical situation and declare a winner by majority vote. Note that slow play by one player, if applicable, will be taken into consideration.

Academy Games will provide additional prizes for the first three places.