|The sky is alive with rotary engines and those great flying machines. The Ace of Aces tournament will be held in scheduled Circus heats, as well as free form style. The GM will retain flight logs for each pilot during scheduled Circus heats but will allow pilots to take a Recon Patrol flight record for games played outside of scheduled heats. Players can PICK UP A SCORESHEET AT ANY TIME FROM THE EVENT KIOSK or from the GM.
This is a coached event, so feel free to come by and try it out even if you’ve never played before! Learning the game takes less than five minutes.
You will be playing a game quickly and completing it within another five to ten minutes. At any of the circus heats, the GM will be happy to walk you through how to play and get you going right away. In addition, many current players are willing to teach new players.
For Recon Patrols, players are free to engage in dogfights at any time during the week before 6 PM on Friday. All results must be returned to the GM or the event kiosk by 6 pm Friday, or at the last scheduled Circus heat.
Each game reported on the scoresheet must include:
- badge number
- opponent's name
- opponent's badge number
- result of dogfight
- damage to each player
- opponent's signature
Veterans, please bring your green Ace of Aces button (designed and graciously provided by Greg Schmittgens during previous WBCs) to aid in finding targets of opportunity.
As the GM will not always be available to resolve disputes, good sportsmanship is vital.
The game will be played using only the beginner’s rules, except that aces will not be included.
Points are awarded as follows:
- 5 for shooting down opponent unless both shot down on same turn
- 3 for battle that ends without a shootdown if you have inflicted
more points than received and for event where both are shot down on the same turn
- 1 for flight that ends in the same amount of damage and the battle ends due to being lost in clouds or if you get away after sustaining more damage than inflicted
- 0 for being shot down.
All players scores will be counted. Players should have at least 10 dogfights against five different opponents, and only the first four against the same opponent will be counted. No more than 40 dogfights will be counted.
The point total will be divided by the number of flights flown or 10, whichever is greater. Players average scores will be penalized by 50% if they have not met the unique opponent threshold. Ties will be broken by highest number of flights flown followed by greatest difference in damage inflicted over damage received. The top six pilots (check the results on the event kiosk for eligible pilots and alternates) will advance to the Final Circus.
The Final Circus will be a round robin where the top six qualifiers will face each other one-on-one for a total of five flights by each Ace. The top 2 aces will be based on most points during the Final Circus.
In the Fina Circusl, when breaking contact with the opponent, players return to page 170, so there will be no draws. Ties will be broken by head-to-head record, followed by another round of dogfights if needed. If still tied, points inflicted vs points received during the Final Circus will be the ultimate tiebreaker.
After the final circus, as a new feature this year, the top 2 aces will compete in one final dogfight for the plaque and the glory!
*The Final will use this additional rule. You cannot do continuous stalling in place. With the Rotary series, if you are on one of these pages (187, 188, 198, 205, 209, 213) you may not call one of these pages that continues a stall pattern.
Join us at one of the Circus heats for additional target-rich environment dogfighting. The aerodrome is open. Prepare for battle.