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Battle Cry (BCY) Email GM Last updated June 29, 2022
Class B: Beginning Players Welcome You may play if you have read the rules, played previously, or participated in a scheduled demo. Be on time for the scheduled demonstration. The GM will remain for only 15 minutes if no one is present.
Schedule  GM: Geoff Heintzelman (1st Year)
Round Day Start Time Duration Location
Demo 1/1FSa181Exhibit Hall Annex Table #1
Round 1MFSa202Foggy Goggle Front
Round 1/6Sa92Foggy Goggle Front
Round 2/6Sa112Foggy Goggle Front
Round 3/6Sa132Foggy Goggle Front
Round 4/6Sa152Foggy Goggle Front
Round 5/6Sa172Foggy Goggle Front
Round 6/6Sa192Foggy Goggle Front
222 Tournament Format Single Elimination with Mulligan

Rule 1 – BRING A COPY OF THE GAME! It has been out of print for some time, so we need players to bring copies if at all possible.

Round 1 will feature a mulligan round on the First Saturday. You’ll play the same battle twice versus the same opponent, one game as the Confederate and one game as the Union. If you win both games, you advance to round 2. If each player wins once the winner will be determined as follows: the player capturing the most total flags across both games; if tied, the player killing the most figures across both games; and if still tied, decided by a die roll (most sabers on 6 dice). Winners are eligible to advance to Round 2 for single elimination play. If you lose the mulligan, you can try again in round, which will use the same procedure as the mulligan (and the same scenario). You may play in either or both round 1 sessions.

Round 2 and succeeding rounds are single elimination and will each consist of a single game against a random opponent. We did our best to select balanced scenarios, some may prefer one side over the other. If both players want to play the same side, the following bidding procedure will be used. Both players will roll all battle dice. The player who rolls the most crossed sabers will bid first; if the number of crossed sabers is tied, re-roll until there is not a tie. What you are bidding is the number of discards you will give your opponent so that you can play the desired side. Zero is a valid bid. When a player does not want to raise the bid, the bidding is over, and that player takes the other side and is awarded the bid number of discards to take during the game. A discard means that he may at any time during his turn, he may discard a card from his hand and replace it with a new card from the deck. This can be done across several turns or all in one turn, but only until the bid number of discards is reached. It is recommended that you use banners or some other marker to remind you of the number of discards that remain.

The battle scenarios will be:

  • Round 1 and mulligan: Shiloh
  • Round 1: Shiloh
  • Round 2: Chickamauga
  • Round 3: Pea Ridge Round 4: Second Bull Run (Brawner’s Farm) Round 5: Kernstown (if needed) Round 6 (Final): Gettysburg (Devil’s Den & Wheat Field)

All scenarios can be found in both the first (Avalon Hill/Hasbro) edition and the second (Wizards of the Coast/Hasbro 150th Civil War Anniversary) edition of the Battle Cry rule book. The second edition of Battle Cry will be the default edition for the tournament, but efforts will be made to accommodate owners of the first edition, particularly in the early rounds.

There will be a time limit of one hour per game. Games not finished in one hour will be subject to adjudication.

If at any point there is an odd number of players, an eliminated player will be asked to play again as an eliminator. If there are 3 players left at the end, the top seeded player (by total wins, total flags, or total figures) will play the eliminator. If the eliminator wins, the other semifinal becomes the final, and the winner of that semifinal game will be the champion.

Places after the top 2 will be determined by round eliminated, total number of wins (including only Round 1 or the mulligan), total number of flags, and total number of figures.