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Boxcars (BXC) Email GM   Last updated June 30, 2022
Class B: Beginning Players Welcome You may play if you have read the rules, played previously, or participated in a scheduled demo. Be on time for the scheduled demonstration. The GM will remain for only 15 minutes if no one is present.
Schedule  GM: Trella Bromley (4th Year)
Round Day Start Time Duration Location
Demo 1/1FSa171Exhibit Hall Annex Table #3
Heat 1/3FSa185Wintergreen
Heat 2/3FSu125Wintergreen
Heat 3/3Mo165Evergreen
SemifinalWe95Laurel
FinalFr95Laurel
2022 Tournament Format HMW-Points

You don't have to be an expert player to join in the fun. Join us for the Demo to learn how to play. Tournament special rules will be provided at each game table.

There are three first-round heats; you can play in as many as you like. The top 16 or 25 (depending on size of the field) first-round players (typically, that's everyone who wins at least one game in the first round, plus a few alternates) advance to the semifinals. The top four semifinalists advance to the Final. The ideal number of players at each table will be 4 with the potential of 5 in the final.

Win any heat and you will mostly likely advance to the semifinal. The Heats Most Wins - Points standard tiebreakers will be used to determine advancement.

The number of players per game and the number advancing to the Semifinal and Final will be determined by the total number of players attending the heats. Check the Alternate list on the event kiosk to determine your chances of advancing as an Alternate.

Boxcars is the preferred game to be played but players may choose to play Rail Baron instead in the first round. The semi-finals and finals will be played used Boxcars and not Rail Baron.

We will employ five rule variants, as follows:

  • Ride your own RRs for free. Do NOT pay the customary $1,000 if you use your own RRs but not the bank's. Riding the bank's RRs for any portion of a trip costs the usual $1,000 (this is not a variant in Boxcars)
  • The "Roll-and-move-immediately" courtesy rule will not be enforced.
  • Roll for Region and pick unique home city (again not a variant in Boxcars)
  • Home swap will be allowed
  • If a game is called due to not finishing on time, the ranking of the players will be based on net worth (cash plus value of properties excluding value of trains).

HEATS: MOST WINS - POINTS (HMW-P):Tie-breakers are:

  1. Most Wins (e.g., total in all heats entered)
  2. Most Second Places
  3. Fewest total points behind first place in second place finishes. Not playing in a heat counts as an N/A for this criteria, not 0 points
  4. Fewest total points behind first place in all finishes. Not playing in a heat counts as an N/A for this criteria, not 0 points
  5. Fewest Heats
  6. High dice roll.

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