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Carcassonne (CAR) Email GM Last updated June 30, 2022
Class B: Beginning Players Welcome You may play if you have read the rules, played previously, or participated in a scheduled demo. Be on time for the scheduled demonstration. The GM will remain for only 15 minutes if no one is present.
Schedule GM: Jennifer Visocnik (8th Year)
Round Day Start Time Duration Location
Demo 1/1Mo201Exhibit Hall Annex Table #1
Heat 1/3Mo221Foggy Goggle Front
Heat 2/3We131Seasons
Heat 3/3Th121Seasons
2022 Tournament Format  HMW-Points

The Meeples are back!

Meeples have been laying down in fields for the past two years, but they’ve had enough of that and are coming back to Seven Springs!

In 2019, the Carcassonne GM team incorporated a new play-balancing technique so that all players will start with an equal number of turns. We will continue to use this play balancing technique in 2022. In 3 & 4-player games, the starting player will place their meeple on the initial start tile. The 2nd player will draw the first tile from the bag, place it (& optionally his/her meeple), and play continues as normal. In a 5-player game, please remove one curvy-road tile before play begins to balance the number of tiles each player will have.

Carcassonne will utilize the Heats Most Wins – Points system for advancement.

All heat winners will advance to the Quarterfinals. There will be 16 tables in the Quarterfinals, and the top 16 seeded players will be seated at separate tables. Remaining winners will be randomly assigned to those tables. If the number of quarterfinalists is not evenly divisible by 16, the top seeded tables will have fewer players at their table.

The tournament will use the base set of tiles (no expansions). The final will feature the giant Carcassonne set & character meeples.

There will be a time-lapse taken of the final, but no player faces will be visible in the time-lapse.

Farm Scoring (current Rio Grande Rules): 3 points for each city adjacent to a farm for the player(s) with the majority of farmers in the field.

Additional Prizes: At the final, the 4th place player will take home his/her set of character meeples that they played with in the final.

Tiebreakers: In the event of a tie game, the following tiebreakers will be used:

  • The player with the most unused meeples in their supply at the end of the game.
  • High dice roll

Carcassonne is a tile placement game featuring the southern French city of Carcassonne. Carcassonne is famous for its unique Roman and medieval fortifications. Players develop the area around Carcassonne by drawing tiles and deploying their followers on roads, in cities, in cloisters and in fields.

The skills and strategies (and a little bit of luck) of the players determine who is victorious. Carcassonne is considered one of the "gateway" games that opens the world of boardgames to many new players and has spawned many sequels and imitators.

HEATS: MOST WINS - POINTS (HMW-P):Tie-breakers are:

  1. Most Wins (e.g., total in all heats entered)
  2. Most Second Places
  3. Fewest total points behind first place in second place finishes. Not playing in a heat counts as an N/A for this criteria, not 0 points
  4. Fewest total points behind first place in all finishes. Not playing in a heat counts as an N/A for this criteria, not 0 points
  5. Fewest Heats
  6. High dice roll.