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Combat Commander (CBC) Last updated June 30, 2022
Class A: Experienced Players Only Rules will not be explained. Neither GMs nor players will teach the game to beginners during the event. 
Schedule GM: Bryan Collars (10th Year)
Round Day Start Time Duration Location
Round 1/4We93First Tracks Poolside
Round 2/4We123First Tracks Poolside
Round 3/4We153First Tracks Poolside
Round 4/4We183First Tracks Poolside
2022 Tournament Format  Swiss Elim

Sir, the troops await your Orders!

So you think you've got what it takes to be a leader of men. The Combat Commander tournament will give you the opportunity to display your leadership qualities. This year the tourney will explore the desperate fighting across the blazing hot sands of North Africa. The forces at your disposal include US, British, German, Italians, Soviets, and the French. The CC tournament will feature scenarios from the European Theater for the years 1940-1945. You are in command and the troops await your Orders.

The Swiss Elimination format continues this year. There will be four qualifying Swiss rounds (play in as many or few as you wish, but the less you play, the less your chances to advance) that will advance four players to Single Elimination semifinal play.

Starting with the first round, each match will give players a scenario to play. There will be a different scenario for use in each game of the first round. The scenarios for this year's event are a mix of custom designed and previously published scenarios. This year's event will require the use of CC:E and CC:Med. Any additional components used in the tournament not included in CC:E and CC:Med will be provided by the GM. Tourney participants are encouraged (but not required) to bring other CC components (ie. CC:Pacific, CC:Resistance or Battlepacks).

Any undefeated players advance. Players with one loss will use the following tiebreaker system to determine who advances.

  1. Each tied player will be awarded advancement points for their winning games based upon the following formula:
    • 1 pt for each enemy unit on the casualty Track
    • 2 pts per Objective Controlled at game end
  2. If players remain tied after the calculation of advancement points a coin flip will be used to determine player finishing order.

The four players with the highest advancement points will advance to the Single Elimination Semi-Final Round.