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Circus Maximus (CMS) Last updated June 30, 2022
Class C: Coached Event Inexperienced players welcome. The game will be taught to anyone present at the scheduled starting time. GMs may also schedule a demonstration for the Event. Coached events generally require more time and effort to run and can be upsetting to more experienced players impatient with delays. Announce at the outset, that all players are expected to abide by the C rating and help newcomers.
Schedule GM: Josh Githens (2nd Year)
Round Day Start Time Duration Location
Heat 1/4FSu94Foggy Goggle Front
Heat 2/4Mo184Foggy Goggle Front
Heat 3/4Tu184Foggy Goggle Front
Heat 4/4We184Foggy Goggle Front
SemifinalSa134Foggy Goggle Front
FinalSa184Foggy Goggle Front
2020 Tournament Format  HMW-Points

Easy to learn right at the table, join us for dice rolling, laughs, and good camaraderie in this great group game. Easily learn right at the table; join us for a great experience!

Maneuver your way to victory in classic Ben-Hur style.

Circus Maximus details the chariot races that occurred in ancient Rome. Teams race around the track three times to determine the victor. Players prepare for the race by selecting the composition of their team of horses, driver's skills, and the type of chariot they will drive. Once the race begins, the players are free to do as they wish to hamper the other racers, including whipping the rider, ramming chariots with scythed wheels, smashing into horses, and running over wrecked opponents.

The Heats will consist of up to seven races, each using 15mm miniature horses and chariots. Players will be distributed as evenly as possible, up to 9 drivers per table.

Key Tournament Rules:

Advancement will be determined by the Heats Most Wins-Points Standard Tiebreakers

Semifinal race(s) will be utilized based on the number of advancing players to fill out a Finals Starting Grid of 8 or 9 drivers.

HEATS: MOST WINS - POINTS (HMW-P):Tie-breakers are:

  1. Most Wins (e.g., total in all heats entered)
  2. Most Second Places
  3. Fewest total points behind first place in second place finishes. Not playing in a heat counts as an N/A for this criteria, not 0 points
  4. Fewest total points behind first place in all finishes. Not playing in a heat counts as an N/A for this criteria, not 0 points
  5. Fewest Heats
  6. High dice roll.

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