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Conquest of Paradise (CQP) Email GM   Last updated June 30, 2022
Class B: Beginning Players Welcome You may play if you have read the rules, played previously, or participated in a scheduled demo. Be on time for the scheduled demonstration. The GM will remain for only 15 minutes if no one is present.
Schedule  GM: Kevin McPartland (13th Year)
Round Day Start Time Duration Location
Demo 1/1Th191Exhibit Hall Annex Table #1
Heat 1/3Th213First Tracks Center
Heat 2/3Fr153First Tracks Center
Heat 3/3Sa93First Tracks Center
SemifinalSa123First Tracks Center
FinalSa153First Tracks Center
2020 Tournament Format HMW-Points

The time: about 500 A.D.

The Place: the first islands of a new culture, later to be known as Polynesia.

The Situation: you lead a tribe looking to expand its influence throughout the Pacific Ocean.

Conquest of Paradise is a game of empire building in the Polynesian Triangle of the central Pacific Ocean for up to four players. Players explore the surrounding unknown ocean, hoping to discover the most lucrative island groups, and colonize them. They build canoes and train warriors to create a force to defend their empire, while forging lines of communication with their developing discoveries. Using your scarce resources wisely is key to victory. Investing in exploration widens your empire. Building warriors strengthens your empire. Investing resources into cultural innovations can yield unexpected dividends, like tattooing, hula dancing, surfing, or even the giant moai statues of Easter Island fame.

Published by GMT Games, Conquest of Paradise is a fast-playing design geared to appeal to players who enjoy civilization games. You can learn the game in an hour and finish a complete game in two hours. It is a game of exploration and empire building, but also—as you'd expect from a GMT game—it’s about conflict. Choosing when to build those expensive war canoes, and when and where to fight, given limited resources, is key to your success.

Advancement will be using the Heats Most Wins-Points Standard Tiebreakers. Based on the history of the event, all winners should qualify to advance (as required to fill 4-player boards) will advance to the semifinals. Semifinal and Final games will always be 4-player games.

HEATS: MOST WINS - POINTS (HMW-P):Tie-breakers are:

  1. Most Wins (e.g., total in all heats entered)
  2. Most Second Places
  3. Fewest total points behind first place in second place finishes. Not playing in a heat counts as an N/A for this criteria, not 0 points
  4. Fewest total points behind first place in all finishes. Not playing in a heat counts as an N/A for this criteria, not 0 points
  5. Fewest Heats
  6. High dice roll.