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Dune Imperium (DNI) Last updated July 11, 2022.
Class B: Beginning Players Welcome You may play if you have read the rules, played previously, or participated in a scheduled demo. Be on time for the scheduled demonstration. The GM will remain for only 15 minutes if no one is present.
Schedule GM: Bryan Collars (1st Year)
Round Day Start Time Duration Location
Demo 1/1Mo111Exhibit Hall Annex Table #3
Round 1/2Tu193Grand Ballroom
Round 2/2Fr163Grand Ballroom
SemifinalSa183Alpine
FinalSa213Alpine
2022 Tournament Format  HMW-Points

In all the Known Universe, there is no more precious resource than the spice melange. Found only on the harsh desert planet of Arrakis (also known as Dune), control of the spice is a focal point of conflict among the Great Houses of the Imperium. In its pursuit, those vying for power seek alliances and support to secure their position. The governing councilors of the Landsraad. The CHOAM Company and its insatiable hunger for profit. The far-sighted Bene Gesserit. The Spacing Guild with its monopoly on fold space travel. The Fremen, resilient warriors of the desert Even the Emperor himself is not above the struggle for dominance. Conflict is inevitable, and its outcome is uncertain. One thing is certain, however: Whoever controls the spice controls the universe...

The base game and the Rise of Ix expansion are the preferred necessary game components and will be used in the final. The base game only may be substituted in the preliminary Heats and the Semi-Finals if all participants at the assigned table agree or if the Rise of Ix expansion is unavailable when play commences.

The Dune Imperium Tournament will be played over the course of two preliminary Heats. The preliminary Heats will consist of three and four player games. The top 16 entrantsafter both heats have been played will advance to the Semi-Finals with the winners of those games advancing to the final.

The tiebreaker system for advancing to the Semi-Finals will be Heats Most Wins – Points standard tiebreakers.

HEATS: MOST WINS - POINTS (HMW-P):Tie-breakers are:

  1. Most Wins (e.g., total in all heats entered)
  2. Most Second Places
  3. Fewest total points behind first place in second place finishes. Not playing in a heat counts as an N/A for this criteria, not 0 points
  4. Fewest total points behind first place in all finishes. Not playing in a heat counts as an N/A for this criteria, not 0 points
  5. Fewest Heats
  6. High dice roll.

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