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Formula De (FDE) Last updated July 14, 2022
Class C: Coached Event Inexperienced players welcome. The game will be taught to anyone present at the scheduled starting time. GMs may also schedule a demonstration for the Event. Coached events generally require more time and effort to run and can be upsetting to more experienced players impatient with delays. Announce at the outset, that all players are expected to abide by the C rating and help newcomers.
Schedule GM: Josh Githens (2nd Year)
Round Day Start Time Duration Location
Heat 1/4FSu134Alpine
Heat 2/4Mo94Alpine
Heat 3/4Tu224Alpine
Heat 4/4We134Alpine
2022 Tournament Format  HMW-Points

Easy to learn right at the table, join us for dice rolling, laughs, and good camaraderie in this great group game. Easily learn right at the table; join us for a great experience!

Formula De is a fast-paced racing game in which the race speeds are tempered with needing to end a certain number of turns in each curve of the racetrack. This can be tricky because although players can regulate their speeds by choosing which gear to be in and each gear allows a certain range of movement, the exact amount is determined randomly by the custom die for that gear.

A complete set of Tournament Rules will be posted and available at the event kiosk.

Key Tournament Rules:

  • Advancement will be based on the Heats Most Wins Standard Tiebreakers
  • Heat Races will be pre-constructed cars running two-lap races.
  • Semifinal race(s) will be utilized based on the number of advancing players to fill out a Finals Starting Grid of 9 or 10 drivers.
  • The Final will be player-constructed cars in a three-lap final.

HEATS: MOST WINS - POINTS (HMW-P):Tie-breakers are:

  1. Most Wins (e.g., total in all heats entered)
  2. Most Second Places
  3. Fewest total points behind first place in second place finishes. Not playing in a heat counts as an N/A for this criteria, not 0 points
  4. Fewest total points behind first place in all finishes. Not playing in a heat counts as an N/A for this criteria, not 0 points
  5. Fewest Heats
  6. High dice roll.