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Formula Motor Racing (FMR) Last updated July 14, 2022
Class B: Beginning Players Welcome You may play if you have read the rules, played previously, or participated in a scheduled demo. Be on time for the scheduled demonstration. The GM will remain for only 15 minutes if no one is present.
Schedule GM: Chris LeFevre (5th Year)
Round Day Start Time Duration Location
Demo 1/1We131Exhibit Hall Annex Table #1
Heat 1/3Tu192Grand Ballroom
Heat 2/3We142Grand Ballroom
Heat 3/3Th92Grand Ballroom
SemifinalTh122Grand Ballroom
FinalTh142Grand Ballroom
2022 Tournament Format  HMW-Points

Formula Motor Racing (FMR) is another of the great Reiner Knizia card games by GMT.

Claim the prestigious Constructor's Championship in this fast-playing card game of open-wheel auto racing. This is a B tournament with three qualifying heats. Heats will be 90 minutes long. With sign in, admin, and play, everyone should be done in two hours. Note the time for the Teaching Session. Although the game is simple, it will not be taught during play.

Tables of six players (or as close as we can come to it) will be assigned randomly. You will play the entire heat of six races with the same opponents, with the goal of getting the highest cumulative score after six races. Players must stay for all six races that comprise one game. In this game, you can finish out of the points during several hands but still win your table - or take a comfortable lead into the last race and have both your cars crash! Just as in real racing series, consistency over the long haul is more important, and it's not over till the last results are in.

Table winners will usually be able to advance to the playoffs, with enough runners-up included to make three complete tables of six. If 18 heat winners do not appear for the semifinals, then runner-ups will be selected, based on player tiebreakers listed first, then total points for the six races. Runner-ups should check the alternate list on the kiosk in the kiosk hallway to determine their chances of advancing to the next round. The top six will advance to the Final.

ADVANCEMENT TIEBREAKERS: Advancement will be based on Heats Most Wins - Points standard tiebreakers.

The top 18 qualifiers will advance to the semifinal. The top two finishers in each semifinal will advance to the final.

Additional Prizes:GMT will provide additional gift certificate that can be used at GMT booth in the dealer room plaque winners.

HEATS: MOST WINS - POINTS (HMW-P):Tie-breakers are:

  1. Most Wins (e.g., total in all heats entered)
  2. Most Second Places
  3. Fewest total points behind first place in second place finishes. Not playing in a heat counts as an N/A for this criteria, not 0 points
  4. Fewest total points behind first place in all finishes. Not playing in a heat counts as an N/A for this criteria, not 0 points
  5. Fewest Heats
  6. High dice roll.