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Gaia Project (GAP) Email GM   Last updated July 14, 2022
Class B: Beginning Players Welcome You may play if you have read the rules, played previously, or participated in a scheduled demo. Be on time for the scheduled demonstration. The GM will remain for only 15 minutes if no one is present.
Schedule  GM: Dan Farrow (1st Year)
Round Day Start Time Duration Location
Demo 1/1FSu111Exhibit Hall Annex Table #1
Heat 1/3FSu123Sunburst
Heat 2/3Mo153Wintergreen
Heat 3/3Th173First Tracks Center
SemifinalSa113Wintergreen
FinalSa153Laurel
2022 Tournament Format HMW-Points

Gaia Project is a game in the line of Terra Mystica. As in the original Terra Mystica, fourteen different factions live on seven different kinds of planets, and each faction is bound to their own home planets, so to develop and grow, they must terraform neighboring planets into their home environments in competition with the other groups. In addition, Gaia planets can be used by all factions for colonization, and Transdimensional planets can be changed into Gaia planets.

All factions can improve their skills in six different areas of development (Terraforming, Navigation, Artificial Intelligence, Gaiaforming, Economy, Research) leading to advanced technology and special bonuses. To do all of that, each group has special skills and abilities.

The playing area is made of ten sectors, allowing a variable set-up and thus an even bigger replay value than its predecessor Terra Mystica.

Tournament specific rules:

There will be no tiebreaker during the heats. A tie is a win for all players.

Setup for the heats will be the base board setup, factions chosen after the entire board is set up.

The top 16 will advance to the semifinal based on the Heats Most Wins - Points standard tiebreakers.Semifinal winners will advance to the final.

Setup for the semifinal and final will be completely random -- with factions chosen at random as well. Players may then bid on the chosen factions with end game points (not in game points).

Tiebreakers for the semifinal and final are:

  1. Whoever bid the most amount of points
  2. Most points in end game bonuses
  3. Coin flip

HEATS: MOST WINS - POINTS (HMW-P):Tie-breakers are:

  1. Most Wins (e.g., total in all heats entered)
  2. Most Second Places
  3. Fewest total points behind first place in second place finishes. Not playing in a heat counts as an N/A for this criteria, not 0 points
  4. Fewest total points behind first place in all finishes. Not playing in a heat counts as an N/A for this criteria, not 0 points
  5. Fewest Heats
  6. High dice roll.

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